anv: Make the framebuffer-renderpass format assert non-fatal

This should let Dota 2 run on debug builds though it will spew errors
like mad.  Hopefully, Valve will get this fixed sooner rather than
later.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Jason Ekstrand
2017-03-07 09:29:46 -08:00
parent 33301d949f
commit 0421813588

View File

@@ -504,7 +504,7 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
state->attachments[i].clear_value = begin->pClearValues[i];
struct anv_image_view *iview = framebuffer->attachments[i];
assert(iview->vk_format == att->format);
anv_assert(iview->vk_format == att->format);
union isl_color_value clear_color = { .u32 = { 0, } };
if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {