st/dri: make sure software color-buffers are linear
Otherwise, we might end up with a tiling-capable driver creating a tiled resource here instead of linear. This is currently possible with Zink, although we currently force all display-targets to be linear. But that doesn't seem like a good idea in the long run, so let's loosen this restriction. Acked-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2678>
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@@ -351,7 +351,7 @@ drisw_allocate_textures(struct dri_context *stctx,
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/* if we don't do any present, no need for display targets */
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if (statts[i] != ST_ATTACHMENT_DEPTH_STENCIL && !screen->swrast_no_present)
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bind |= PIPE_BIND_DISPLAY_TARGET;
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bind |= PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_LINEAR;
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if (format == PIPE_FORMAT_NONE)
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continue;
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