nir: Add load_output_u8_as_fp16_pan intrinsic

This is a single opcode, at least on newer Midgard chips. It's easier to
have this represented in NIR rather than trying to optimize out the
conversions, so let's add the intrinsic.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
This commit is contained in:
Alyssa Rosenzweig
2019-11-06 21:47:23 -05:00
committed by Tomeu Vizoso
parent ee5321f239
commit 03f73c7fc6

View File

@@ -836,10 +836,16 @@ intrinsic("load_global_ir3", [2, 1], dest_comp=0, indices=[ACCESS, ALIGN_MUL, AL
# One notable divergence is sRGB, which is asymmetric: raw_input_pan requires
# an sRGB->linear conversion, but linear values should be written to
# raw_output_pan and the hardware handles linear->sRGB.
#
# We also have format-specific Midgard intrinsics. There are rather
# here-be-dragons. load_output_u8_as_fp16_pan does the equivalent of
# load_raw_out_pan on an RGBA8 UNORM framebuffer followed by u2u16 -> fp16 ->
# division by 255.
# src[] = { value }
store("raw_output_pan", 1, [])
load("raw_output_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER])
load("output_u8_as_fp16_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER])
# V3D-specific instrinc for tile buffer color reads.
#