radv,aco: optimize computing the sample mask for per-sample shading
I don't know why these values were introduced for but it seems like we can optimize this by just doing: gl_SampleMaskIn[0] = (SampleCoverage & (1 << gl_SampleID)) AMDGPU-PRO and AMDVLK apply the same formula to compute the sample mask when per-sample shading is enabled. No fossils-db changes. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7377>
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@@ -744,23 +744,11 @@ static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
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log2_ps_iter_samples = ctx->args->options->key.fs.log2_ps_iter_samples;
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}
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/* The bit pattern matches that used by fixed function fragment
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* processing. */
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static const uint16_t ps_iter_masks[] = {
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0xffff, /* not used */
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0x5555,
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0x1111,
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0x0101,
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0x0001,
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};
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assert(log2_ps_iter_samples < ARRAY_SIZE(ps_iter_masks));
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uint32_t ps_iter_mask = ps_iter_masks[log2_ps_iter_samples];
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LLVMValueRef result, sample_id;
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if (log2_ps_iter_samples) {
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/* gl_SampleMaskIn[0] = (SampleCoverage & (1 << gl_SampleID)). */
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sample_id = ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.ancillary), 8, 4);
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sample_id = LLVMBuildShl(ctx->ac.builder, LLVMConstInt(ctx->ac.i32, ps_iter_mask, false), sample_id, "");
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sample_id = LLVMBuildShl(ctx->ac.builder, LLVMConstInt(ctx->ac.i32, 1, false), sample_id, "");
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result = LLVMBuildAnd(ctx->ac.builder, sample_id,
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ac_get_arg(&ctx->ac, ctx->args->ac.sample_coverage), "");
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} else {
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