radv: remove dead code about task ring when binding a compute pipeline
This is probably a leftover when task shader has been reworked, but it has no effect. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18210>
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@@ -5417,8 +5417,6 @@ radv_CmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipeline
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cmd_buffer->state.compute_pipeline = compute_pipeline;
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cmd_buffer->push_constant_stages |= VK_SHADER_STAGE_COMPUTE_BIT;
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cmd_buffer->task_rings_needed |=
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pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.uses_task_rings;
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break;
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}
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case VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR: {
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