mesa: extend _mesa_bind_vertex_buffer to take ownership of the buffer reference
This reduces overhead of _mesa_reference_buffer_object_ from 6% to 4% with glthread when profiling the game "torcs" with non-VBO data uploaded by glthread. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4758>
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@@ -356,7 +356,8 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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GL_FALSE, GL_FALSE,
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offsetof(struct vertex, x));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(0),
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*buf_obj, 0, sizeof(struct vertex), false);
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*buf_obj, 0, sizeof(struct vertex), false,
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false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj,
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VERT_ATTRIB_GENERIC(0));
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if (texcoord_size > 0) {
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@@ -365,7 +366,8 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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GL_FALSE, GL_FALSE, GL_FALSE,
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offsetof(struct vertex, tex));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(1),
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*buf_obj, 0, sizeof(struct vertex), false);
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*buf_obj, 0, sizeof(struct vertex), false,
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false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj,
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VERT_ATTRIB_GENERIC(1));
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}
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@@ -375,7 +377,8 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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GL_FALSE, GL_FALSE,
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offsetof(struct vertex, x));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS,
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*buf_obj, 0, sizeof(struct vertex), false);
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*buf_obj, 0, sizeof(struct vertex), false,
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false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS);
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if (texcoord_size > 0) {
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@@ -384,7 +387,8 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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GL_FALSE, GL_FALSE,
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offsetof(struct vertex, tex));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(0),
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*buf_obj, 0, sizeof(struct vertex), false);
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*buf_obj, 0, sizeof(struct vertex), false,
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false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj,
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VERT_ATTRIB_TEX(0));
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}
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@@ -395,7 +399,8 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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GL_FALSE, GL_FALSE,
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offsetof(struct vertex, r));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_COLOR0,
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*buf_obj, 0, sizeof(struct vertex), false);
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*buf_obj, 0, sizeof(struct vertex), false,
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false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj,
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VERT_ATTRIB_COLOR0);
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}
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@@ -3397,7 +3402,7 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
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offsetof(struct vertex, x));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS,
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drawtex->buf_obj, 0, sizeof(struct vertex),
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false);
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false, false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS);
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@@ -3409,7 +3414,7 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
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offsetof(struct vertex, st[i]));
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_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(i),
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drawtex->buf_obj, 0, sizeof(struct vertex),
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false);
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false, false);
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_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_TEX(i));
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}
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}
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@@ -1148,7 +1148,7 @@ unbind(struct gl_context *ctx,
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if (vao->BufferBinding[index].BufferObj == obj) {
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_mesa_bind_vertex_buffer(ctx, vao, index, NULL,
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vao->BufferBinding[index].Offset,
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vao->BufferBinding[index].Stride, true);
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vao->BufferBinding[index].Stride, true, false);
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}
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}
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@@ -199,7 +199,7 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
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GLuint index,
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struct gl_buffer_object *vbo,
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GLintptr offset, GLsizei stride,
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bool offset_is_int32)
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bool offset_is_int32, bool take_vbo_ownership)
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{
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assert(index < ARRAY_SIZE(vao->BufferBinding));
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assert(!vao->SharedAndImmutable);
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@@ -223,7 +223,12 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
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binding->Offset != offset ||
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binding->Stride != stride) {
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_mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
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if (take_vbo_ownership) {
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_mesa_reference_buffer_object(ctx, &binding->BufferObj, NULL);
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binding->BufferObj = vbo;
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} else {
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_mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
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}
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binding->Offset = offset;
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binding->Stride = stride;
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@@ -910,7 +915,7 @@ update_array(struct gl_context *ctx,
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stride : array->Format._ElementSize;
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_mesa_bind_vertex_buffer(ctx, vao, attrib,
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obj, (GLintptr) ptr,
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effectiveStride, false);
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effectiveStride, false, false);
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}
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@@ -2940,7 +2945,7 @@ vertex_array_vertex_buffer(struct gl_context *ctx,
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}
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_mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
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vbo, offset, stride, false);
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vbo, offset, stride, false, false);
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}
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@@ -3105,7 +3110,7 @@ vertex_array_vertex_buffers(struct gl_context *ctx,
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*/
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for (i = 0; i < count; i++)
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_mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
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NULL, 0, 16, false);
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NULL, 0, 16, false, false);
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return;
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}
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@@ -3183,7 +3188,7 @@ vertex_array_vertex_buffers(struct gl_context *ctx,
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}
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_mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
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vbo, offsets[i], strides[i], false);
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vbo, offsets[i], strides[i], false, false);
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}
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_mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
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@@ -110,7 +110,7 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
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GLuint index,
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struct gl_buffer_object *vbo,
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GLintptr offset, GLsizei stride,
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bool offset_is_int32);
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bool offset_is_int32, bool take_vbo_ownership);
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extern void GLAPIENTRY
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_mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
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@@ -110,7 +110,7 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
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/* Bind the buffer object */
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const GLuint stride = exec->vtx.vertex_size*sizeof(GLfloat);
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_mesa_bind_vertex_buffer(ctx, vao, 0, exec->vtx.bufferobj, buffer_offset,
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stride, false);
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stride, false, false);
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/* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
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* Note that the position/generic0 aliasing is done in the VAO.
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@@ -434,7 +434,8 @@ update_vao(struct gl_context *ctx,
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*/
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/* Bind the buffer object at binding point 0 */
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_mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false);
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_mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false,
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false);
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/* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
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* Note that the position/generic0 aliasing is done in the VAO.
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