glsl: fix incorrect attribute size
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@@ -445,7 +445,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
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if (inputsRead & (1 << i)) {
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_mesa_add_attribute(linkedProg->Attributes,
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_slang_vert_attrib_name(i),
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1, /* size */
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4, /* size in floats */
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_slang_vert_attrib_type(i),
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-1 /* attrib/input */);
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}
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