st/mesa: don't clamp fragment color with integer colorbuffer
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@@ -697,7 +697,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
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struct pipe_rasterizer_state rasterizer;
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memset(&rasterizer, 0, sizeof(rasterizer));
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rasterizer.clamp_fragment_color = !st->clamp_frag_color_in_shader &&
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ctx->Color._ClampFragmentColor;
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ctx->Color._ClampFragmentColor &&
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!ctx->DrawBuffer->_IntegerColor;
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rasterizer.gl_rasterization_rules = 1;
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rasterizer.depth_clip = !ctx->Transform.DepthClamp;
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rasterizer.scissor = ctx->Scissor.Enabled;
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@@ -1026,7 +1027,8 @@ get_color_fp_variant(struct st_context *st)
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ctx->Pixel.AlphaScale != 1.0);
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key.pixelMaps = ctx->Pixel.MapColorFlag;
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key.clamp_color = st->clamp_frag_color_in_shader &&
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st->ctx->Color._ClampFragmentColor;
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st->ctx->Color._ClampFragmentColor &&
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!st->ctx->DrawBuffer->_IntegerColor;
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fpv = st_get_fp_variant(st, st->fp, &key);
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