mesa: add support for GL_INTEL_conservative_rasterization
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Chris Forbes <chrisforbes@google.com>
This commit is contained in:
@@ -610,6 +610,11 @@ struct ast_type_qualifier {
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* Flag set if GL_ARB_post_depth_coverage layout qualifier is used.
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*/
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unsigned post_depth_coverage:1;
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/**
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* Flag set if GL_INTEL_conservartive_rasterization layout qualifier
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* is used.
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*/
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unsigned inner_coverage:1;
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}
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/** \brief Set of flags, accessed by name. */
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q;
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@@ -3633,6 +3633,11 @@ apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual,
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"valid in fragment shader input layout declaration.");
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}
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if (qual->flags.q.inner_coverage) {
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_mesa_glsl_error(loc, state, "inner_coverage layout qualifier only "
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"valid in fragment shader input layout declaration.");
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}
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if (qual->flags.q.post_depth_coverage) {
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_mesa_glsl_error(loc, state, "post_depth_coverage layout qualifier only "
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"valid in fragment shader input layout declaration.");
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@@ -579,6 +579,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc,
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break;
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case MESA_SHADER_FRAGMENT:
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valid_in_mask.flags.q.early_fragment_tests = 1;
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valid_in_mask.flags.q.inner_coverage = 1;
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valid_in_mask.flags.q.post_depth_coverage = 1;
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break;
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case MESA_SHADER_COMPUTE:
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@@ -634,11 +635,23 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc,
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state->in_qualifier->flags.q.early_fragment_tests = false;
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}
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if (state->in_qualifier->flags.q.inner_coverage) {
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state->fs_inner_coverage = true;
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state->in_qualifier->flags.q.inner_coverage = false;
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}
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if (state->in_qualifier->flags.q.post_depth_coverage) {
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state->fs_post_depth_coverage = true;
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state->in_qualifier->flags.q.post_depth_coverage = false;
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}
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if (state->fs_inner_coverage && state->fs_post_depth_coverage) {
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_mesa_glsl_error(loc, state,
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"inner_coverage & post_depth_coverage layout qualifiers "
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"are mutally exclusives");
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r = false;
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}
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/* We allow the creation of multiple cs_input_layout nodes. Coherence among
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* all existing nodes is checked later, when the AST node is transformed
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* into HIR.
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@@ -707,7 +720,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc,
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"%s '%s':"
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"%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
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"%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
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"%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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"%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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message, name,
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bad.flags.q.invariant ? " invariant" : "",
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bad.flags.q.precise ? " precise" : "",
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@@ -768,6 +781,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc,
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bad.flags.q.vertices ? " vertices" : "",
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bad.flags.q.subroutine ? " subroutine" : "",
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bad.flags.q.subroutine_def ? " subroutine_def" : "",
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bad.flags.q.inner_coverage ? " inner_coverage" : "",
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bad.flags.q.post_depth_coverage ? " post_depth_coverage" : "");
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return false;
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}
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@@ -1372,9 +1372,10 @@ layout_qualifier_id:
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}
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}
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}
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}
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if (!$$.flags.i &&
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match_layout_qualifier($1, "early_fragment_tests", state) == 0) {
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if (!$$.flags.i) {
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if (match_layout_qualifier($1, "early_fragment_tests", state) == 0) {
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/* From section 4.4.1.3 of the GLSL 4.50 specification
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* (Fragment Shader Inputs):
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*
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@@ -1393,15 +1394,32 @@ layout_qualifier_id:
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$$.flags.q.early_fragment_tests = 1;
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}
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if (!$$.flags.i &&
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match_layout_qualifier($1, "post_depth_coverage", state) == 0) {
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if (match_layout_qualifier($1, "inner_coverage", state) == 0) {
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if (state->stage != MESA_SHADER_FRAGMENT) {
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_mesa_glsl_error(& @1, state,
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"inner_coverage layout qualifier only "
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"valid in fragment shaders");
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}
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if (state->INTEL_conservative_rasterization_enable) {
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$$.flags.q.inner_coverage = 1;
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} else {
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_mesa_glsl_error(& @1, state,
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"inner_coverage layout qualifier present, "
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"but the INTEL_conservative_rasterization extension "
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"is not enabled.");
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}
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}
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if (match_layout_qualifier($1, "post_depth_coverage", state) == 0) {
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if (state->stage != MESA_SHADER_FRAGMENT) {
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_mesa_glsl_error(& @1, state,
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"post_depth_coverage layout qualifier only "
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"valid in fragment shaders");
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}
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if (state->ARB_post_depth_coverage_enable) {
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if (state->ARB_post_depth_coverage_enable ||
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state->INTEL_conservative_rasterization_enable) {
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$$.flags.q.post_depth_coverage = 1;
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} else {
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_mesa_glsl_error(& @1, state,
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@@ -1410,6 +1428,12 @@ layout_qualifier_id:
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"is not enabled.");
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}
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}
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if ($$.flags.q.post_depth_coverage && $$.flags.q.inner_coverage) {
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_mesa_glsl_error(& @1, state,
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"post_depth_coverage & inner_coverage layout qualifiers "
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"are mutually exclusive");
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}
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}
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/* Layout qualifiers for tessellation evaluation shaders. */
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@@ -293,6 +293,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->in_qualifier = new(this) ast_type_qualifier();
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this->out_qualifier = new(this) ast_type_qualifier();
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this->fs_early_fragment_tests = false;
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this->fs_inner_coverage = false;
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this->fs_post_depth_coverage = false;
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this->fs_blend_support = 0;
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memset(this->atomic_counter_offsets, 0,
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@@ -687,6 +688,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(EXT_texture_array),
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EXT_AEP(EXT_texture_buffer),
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EXT_AEP(EXT_texture_cube_map_array),
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EXT(INTEL_conservative_rasterization),
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EXT(MESA_shader_integer_functions),
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EXT(NV_image_formats),
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};
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@@ -1692,6 +1694,7 @@ set_shader_inout_layout(struct gl_shader *shader,
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assert(!state->fs_pixel_center_integer);
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assert(!state->fs_origin_upper_left);
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assert(!state->fs_early_fragment_tests);
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assert(!state->fs_inner_coverage);
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assert(!state->fs_post_depth_coverage);
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}
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@@ -1813,6 +1816,7 @@ set_shader_inout_layout(struct gl_shader *shader,
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shader->info.ARB_fragment_coord_conventions_enable =
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state->ARB_fragment_coord_conventions_enable;
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shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
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shader->info.InnerCoverage = state->fs_inner_coverage;
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shader->info.PostDepthCoverage = state->fs_post_depth_coverage;
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shader->info.BlendSupport = state->fs_blend_support;
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break;
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@@ -761,6 +761,8 @@ struct _mesa_glsl_parse_state {
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bool EXT_texture_buffer_warn;
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bool EXT_texture_cube_map_array_enable;
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bool EXT_texture_cube_map_array_warn;
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bool INTEL_conservative_rasterization_enable;
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bool INTEL_conservative_rasterization_warn;
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bool MESA_shader_framebuffer_fetch_enable;
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bool MESA_shader_framebuffer_fetch_warn;
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bool MESA_shader_framebuffer_fetch_non_coherent_enable;
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@@ -788,6 +790,8 @@ struct _mesa_glsl_parse_state {
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bool fs_early_fragment_tests;
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bool fs_inner_coverage;
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bool fs_post_depth_coverage;
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unsigned fs_blend_support;
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@@ -1889,7 +1889,8 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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linked_shader->info.EarlyFragmentTests |=
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shader->info.EarlyFragmentTests;
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linked_shader->info.InnerCoverage |=
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shader->info.InnerCoverage;
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linked_shader->Program->info.fs.post_depth_coverage |=
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shader->info.PostDepthCoverage;
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@@ -116,6 +116,12 @@ typedef struct shader_info {
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* ARB_shader_image_load_store.
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*/
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bool early_fragment_tests;
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/**
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* Defined by INTEL_conservative_rasterization.
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*/
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bool inner_coverage;
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bool post_depth_coverage;
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/** gl_FragDepth layout for ARB_conservative_depth. */
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