mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
v2: Document that the 3-element array MaxComputeWorkGroupCount is indexed by dimension. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -682,6 +682,10 @@ builtin_variable_generator::generate_constants()
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}
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if (state->is_version(430, 0) || state->ARB_compute_shader_enable) {
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add_const_ivec3("gl_MaxComputeWorkGroupCount",
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state->Const.MaxComputeWorkGroupCount[0],
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state->Const.MaxComputeWorkGroupCount[1],
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state->Const.MaxComputeWorkGroupCount[2]);
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add_const_ivec3("gl_MaxComputeWorkGroupSize",
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state->Const.MaxComputeWorkGroupSize[0],
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state->Const.MaxComputeWorkGroupSize[1],
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@@ -124,6 +124,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
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/* Compute shader constants */
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for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
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this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
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for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
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this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
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@@ -252,6 +252,7 @@ struct _mesa_glsl_parse_state {
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unsigned MaxAtomicBufferBindings;
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/* ARB_compute_shader */
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unsigned MaxComputeWorkGroupCount[3];
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unsigned MaxComputeWorkGroupSize[3];
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} Const;
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@@ -50,6 +50,9 @@ initialize_context(struct gl_context *ctx, gl_api api)
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*/
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ctx->Const.GLSLVersion = glsl_version;
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ctx->Extensions.ARB_ES3_compatibility = true;
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ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
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ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
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ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
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ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
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ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
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ctx->Const.MaxComputeWorkGroupSize[2] = 64;
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@@ -141,6 +141,9 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32;
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ctx->Const.MaxDrawBuffers = 1;
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ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
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ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
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ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
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ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
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ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
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ctx->Const.MaxComputeWorkGroupSize[2] = 64;
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@@ -702,6 +702,9 @@ _mesa_init_constants(struct gl_context *ctx)
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ctx->Const.MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
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/* GL_ARB_compute_shader */
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ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
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ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
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ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
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ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
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ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
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ctx->Const.MaxComputeWorkGroupSize[2] = 64;
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@@ -1929,6 +1929,14 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
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v->value_int = ctx->ImageUnits[index].Format;
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return TYPE_INT;
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case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
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if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
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goto invalid_enum;
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if (index >= 3)
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goto invalid_value;
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v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
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return TYPE_INT;
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case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
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if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
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goto invalid_enum;
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@@ -3380,6 +3380,7 @@ struct gl_constants
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GLuint MaxCombinedImageUniforms;
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/** GL_ARB_compute_shader */
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GLuint MaxComputeWorkGroupCount[3]; /* Array of x, y, z dimensions */
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GLuint MaxComputeWorkGroupSize[3]; /* Array of x, y, z dimensions */
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GLuint MaxComputeWorkGroupInvocations;
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};
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