mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.

v2: Document that the 3-element array MaxComputeWorkGroupCount is
indexed by dimension.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Paul Berry
2014-01-08 01:42:58 -08:00
parent c85c50997f
commit 0398b69954
8 changed files with 25 additions and 0 deletions

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@@ -682,6 +682,10 @@ builtin_variable_generator::generate_constants()
}
if (state->is_version(430, 0) || state->ARB_compute_shader_enable) {
add_const_ivec3("gl_MaxComputeWorkGroupCount",
state->Const.MaxComputeWorkGroupCount[0],
state->Const.MaxComputeWorkGroupCount[1],
state->Const.MaxComputeWorkGroupCount[2]);
add_const_ivec3("gl_MaxComputeWorkGroupSize",
state->Const.MaxComputeWorkGroupSize[0],
state->Const.MaxComputeWorkGroupSize[1],

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@@ -124,6 +124,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
/* Compute shader constants */
for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];

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@@ -252,6 +252,7 @@ struct _mesa_glsl_parse_state {
unsigned MaxAtomicBufferBindings;
/* ARB_compute_shader */
unsigned MaxComputeWorkGroupCount[3];
unsigned MaxComputeWorkGroupSize[3];
} Const;

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@@ -50,6 +50,9 @@ initialize_context(struct gl_context *ctx, gl_api api)
*/
ctx->Const.GLSLVersion = glsl_version;
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
ctx->Const.MaxComputeWorkGroupSize[2] = 64;

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@@ -141,6 +141,9 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32;
ctx->Const.MaxDrawBuffers = 1;
ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
ctx->Const.MaxComputeWorkGroupSize[2] = 64;

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@@ -702,6 +702,9 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
/* GL_ARB_compute_shader */
ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
ctx->Const.MaxComputeWorkGroupSize[2] = 64;

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@@ -1929,6 +1929,14 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
v->value_int = ctx->ImageUnits[index].Format;
return TYPE_INT;
case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
goto invalid_enum;
if (index >= 3)
goto invalid_value;
v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
return TYPE_INT;
case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
goto invalid_enum;

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@@ -3380,6 +3380,7 @@ struct gl_constants
GLuint MaxCombinedImageUniforms;
/** GL_ARB_compute_shader */
GLuint MaxComputeWorkGroupCount[3]; /* Array of x, y, z dimensions */
GLuint MaxComputeWorkGroupSize[3]; /* Array of x, y, z dimensions */
GLuint MaxComputeWorkGroupInvocations;
};