mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
v2: Document that the 3-element array MaxComputeWorkGroupCount is indexed by dimension. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -124,6 +124,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
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/* Compute shader constants */
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for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++)
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this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
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for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
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this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
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