i965/vec4: Delete the system value infastructure
The only thing still using it is INVOCATION_ID for geometry shaders. That's easily enough inlined into the nir_intrinsic_load_invocation_id handling code. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -49,8 +49,6 @@ public:
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const struct brw_vue_map *input_vue_map);
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protected:
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virtual dst_reg *make_reg_for_system_value(int location);
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virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr);
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virtual void setup_payload();
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virtual void emit_prolog();
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virtual void emit_thread_end();
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