r600: emit fog color in PS input map, fix fog related applications
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@@ -395,6 +395,19 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
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CLEARbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
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}
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unBit = 1 << FRAG_ATTRIB_FOGC;
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if(mesa_fp->Base.InputsRead & unBit)
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{
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ui = pAsm->uiFP_AttributeMap[FRAG_ATTRIB_FOGC];
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SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, SEL_CENTROID_bit);
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SETfield(r700->SPI_PS_INPUT_CNTL[ui].u32All, ui,
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SEMANTIC_shift, SEMANTIC_mask);
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if (r700->SPI_INTERP_CONTROL_0.u32All & FLAT_SHADE_ENA_bit)
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SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
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else
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CLEARbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
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}
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for(i=0; i<8; i++)
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{
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unBit = 1 << (FRAG_ATTRIB_TEX0 + i);
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