r600: emit fog color in PS input map, fix fog related applications

This commit is contained in:
Cooper Yuan
2009-07-29 15:31:41 +08:00
parent 0f6d3aece7
commit 03607708b0

View File

@@ -395,6 +395,19 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
CLEARbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
}
unBit = 1 << FRAG_ATTRIB_FOGC;
if(mesa_fp->Base.InputsRead & unBit)
{
ui = pAsm->uiFP_AttributeMap[FRAG_ATTRIB_FOGC];
SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, SEL_CENTROID_bit);
SETfield(r700->SPI_PS_INPUT_CNTL[ui].u32All, ui,
SEMANTIC_shift, SEMANTIC_mask);
if (r700->SPI_INTERP_CONTROL_0.u32All & FLAT_SHADE_ENA_bit)
SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
else
CLEARbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
}
for(i=0; i<8; i++)
{
unBit = 1 << (FRAG_ATTRIB_TEX0 + i);