radv: Put wave size in shader options/info.
Instead of having the three values everywhere. This is also more future proof if we want the driver to make those decisions eventually. Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -667,17 +667,6 @@ radv_get_shader_binary_size(size_t code_size)
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return code_size + DEBUGGER_NUM_MARKERS * 4;
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}
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static uint8_t
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radv_get_shader_wave_size(const struct radv_physical_device *pdevice,
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gl_shader_stage stage)
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{
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if (stage == MESA_SHADER_COMPUTE)
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return pdevice->cs_wave_size;
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else if (stage == MESA_SHADER_FRAGMENT)
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return pdevice->ps_wave_size;
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return pdevice->ge_wave_size;
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}
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static void radv_postprocess_config(const struct radv_physical_device *pdevice,
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const struct ac_shader_config *config_in,
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const struct radv_shader_variant_info *info,
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@@ -685,7 +674,6 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
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struct ac_shader_config *config_out)
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{
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bool scratch_enabled = config_in->scratch_bytes_per_wave > 0;
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uint8_t wave_size = radv_get_shader_wave_size(pdevice, stage);
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unsigned vgpr_comp_cnt = 0;
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unsigned num_input_vgprs = info->num_input_vgprs;
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@@ -756,7 +744,7 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
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S_00B12C_SO_EN(!!info->info.so.num_outputs);
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config_out->rsrc1 = S_00B848_VGPRS((num_vgprs - 1) /
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(wave_size == 32 ? 8 : 4)) |
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(info->info.wave_size == 32 ? 8 : 4)) |
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S_00B848_DX10_CLAMP(1) |
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S_00B848_FLOAT_MODE(config_out->float_mode);
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@@ -1023,14 +1011,10 @@ radv_shader_variant_create(struct radv_device *device,
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sym->size -= 32;
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}
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uint8_t wave_size =
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radv_get_shader_wave_size(device->physical_device,
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binary->stage);
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struct ac_rtld_open_info open_info = {
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.info = &device->physical_device->rad_info,
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.shader_type = binary->stage,
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.wave_size = wave_size,
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.wave_size = binary->variant_info.info.wave_size,
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.num_parts = 1,
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.elf_ptrs = &elf_data,
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.elf_sizes = &elf_size,
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@@ -1142,9 +1126,13 @@ shader_variant_compile(struct radv_device *device,
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options->check_ir = device->instance->debug_flags & RADV_DEBUG_CHECKIR;
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options->tess_offchip_block_dw_size = device->tess_offchip_block_dw_size;
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options->address32_hi = device->physical_device->rad_info.address32_hi;
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options->cs_wave_size = device->physical_device->cs_wave_size;
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options->ps_wave_size = device->physical_device->ps_wave_size;
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options->ge_wave_size = device->physical_device->ge_wave_size;
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if (stage == MESA_SHADER_COMPUTE)
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options->wave_size = device->physical_device->cs_wave_size;
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else if (stage == MESA_SHADER_FRAGMENT)
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options->wave_size = device->physical_device->ps_wave_size;
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else
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options->wave_size = device->physical_device->ge_wave_size;
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if (options->supports_spill)
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tm_options |= AC_TM_SUPPORTS_SPILL;
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@@ -1160,7 +1148,7 @@ shader_variant_compile(struct radv_device *device,
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radv_init_llvm_compiler(&ac_llvm,
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thread_compiler,
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chip_family, tm_options,
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radv_get_shader_wave_size(device->physical_device, stage));
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options->wave_size);
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if (gs_copy_shader) {
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assert(shader_count == 1);
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radv_compile_gs_copy_shader(&ac_llvm, *shaders, &binary,
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@@ -1296,7 +1284,7 @@ generate_shader_stats(struct radv_device *device,
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{
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enum chip_class chip_class = device->physical_device->rad_info.chip_class;
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unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
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uint8_t wave_size = radv_get_shader_wave_size(device->physical_device, stage);
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uint8_t wave_size = variant->info.info.wave_size;
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struct ac_shader_config *conf;
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unsigned max_simd_waves;
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unsigned lds_per_wave = 0;
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