st/mesa: also clamp and quantize per-unit lod bias
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -105,6 +105,7 @@ void
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st_convert_sampler(const struct st_context *st,
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const struct gl_texture_object *texobj,
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const struct gl_sampler_object *msamp,
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float tex_unit_lod_bias,
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struct pipe_sampler_state *sampler)
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{
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memset(sampler, 0, sizeof(*sampler));
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@@ -119,7 +120,7 @@ st_convert_sampler(const struct st_context *st,
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if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
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sampler->normalized_coords = 1;
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sampler->lod_bias = msamp->LodBias;
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sampler->lod_bias = msamp->LodBias + tex_unit_lod_bias;
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/* Reduce the number of states by allowing only the values that AMD GCN
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* can represent. Apps use lod_bias for smooth transitions to bigger mipmap
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* levels.
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@@ -241,9 +242,9 @@ st_convert_sampler_from_unit(const struct st_context *st,
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msamp = _mesa_get_samplerobj(ctx, texUnit);
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st_convert_sampler(st, texobj, msamp, sampler);
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st_convert_sampler(st, texobj, msamp, ctx->Texture.Unit[texUnit].LodBias,
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sampler);
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sampler->lod_bias += ctx->Texture.Unit[texUnit].LodBias;
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sampler->seamless_cube_map |= ctx->Texture.CubeMapSeamless;
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}
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