anv: fix pending query bits for compute only command buffers
If we do the clear operations on a compute only command buffer, the operations will not use render target writes but compute shader writes instead. Probably not an issue right now because this is not a feature we've enabled. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Rohan Garg <rohan.garg@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23675>
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@@ -791,6 +791,8 @@ void genX(CmdResetQueryPool)(
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0);
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cmd_buffer->state.pending_query_bits =
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(cmd_buffer->queue_family->queueFlags & VK_QUEUE_GRAPHICS_BIT) == 0 ?
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ANV_QUERY_COMPUTE_WRITES_PENDING_BITS :
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ANV_QUERY_RENDER_TARGET_WRITES_PENDING_BITS(cmd_buffer->device->info);
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trace_intel_end_query_clear_blorp(&cmd_buffer->trace, queryCount);
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