mesa: 80-column wrapping and whitespace fixes

This commit is contained in:
Brian Paul
2011-04-13 07:35:25 -06:00
parent 75d585e544
commit 032a7ef0a1
4 changed files with 17 additions and 14 deletions

View File

@@ -191,7 +191,8 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
* is acceptable but the actual depth type will be GLushort or GLuint as * is acceptable but the actual depth type will be GLushort or GLuint as
* needed. * needed.
* \param stencilBits requested minimum bits per stencil buffer value * \param stencilBits requested minimum bits per stencil buffer value
* \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer. * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
* of bits per color component in accum buffer.
* \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
* \param redBits number of bits per color component in frame buffer for RGB(A) * \param redBits number of bits per color component in frame buffer for RGB(A)
* mode. We always use 8 in core Mesa though. * mode. We always use 8 in core Mesa though.
@@ -200,8 +201,8 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
* \param alphaBits same as above. * \param alphaBits same as above.
* \param numSamples not really used. * \param numSamples not really used.
* *
* \return pointer to new struct gl_config or NULL if requested parameters can't be * \return pointer to new struct gl_config or NULL if requested parameters
* met. * can't be met.
* *
* \note Need to add params for level and numAuxBuffers (at least) * \note Need to add params for level and numAuxBuffers (at least)
*/ */
@@ -1186,7 +1187,8 @@ _mesa_destroy_context( struct gl_context *ctx )
* structures. * structures.
*/ */
void void
_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, GLuint mask ) _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
GLuint mask )
{ {
if (mask & GL_ACCUM_BUFFER_BIT) { if (mask & GL_ACCUM_BUFFER_BIT) {
/* OK to memcpy */ /* OK to memcpy */

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@@ -30,16 +30,16 @@
* There are three large Mesa data types/classes which are meant to be * There are three large Mesa data types/classes which are meant to be
* used by device drivers: * used by device drivers:
* - struct gl_context: this contains the Mesa rendering state * - struct gl_context: this contains the Mesa rendering state
* - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not * - struct gl_config: this describes the color buffer (RGB vs. ci), whether
* there's a depth buffer, stencil buffer, etc. * or not there's a depth buffer, stencil buffer, etc.
* - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer, * - struct gl_framebuffer: contains pointers to the depth buffer, stencil
* accum buffer and alpha buffers. * buffer, accum buffer and alpha buffers.
* *
* These types should be encapsulated by corresponding device driver * These types should be encapsulated by corresponding device driver
* data types. See xmesa.h and xmesaP.h for an example. * data types. See xmesa.h and xmesaP.h for an example.
* *
* In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
* which the device driver must derive from. * are base classes which the device driver must derive from.
* *
* The following functions create and destroy these data types. * The following functions create and destroy these data types.
*/ */

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@@ -27,8 +27,6 @@
* Shared-context state * Shared-context state
*/ */
#include "imports.h" #include "imports.h"
#include "mfeatures.h" #include "mfeatures.h"
#include "mtypes.h" #include "mtypes.h"
@@ -46,6 +44,7 @@
#include "shaderobj.h" #include "shaderobj.h"
#include "syncobj.h" #include "syncobj.h"
/** /**
* Allocate and initialize a shared context state structure. * Allocate and initialize a shared context state structure.
* Initializes the display list, texture objects and vertex programs hash * Initializes the display list, texture objects and vertex programs hash
@@ -403,7 +402,8 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
* \sa free_shared_state(). * \sa free_shared_state().
*/ */
void void
_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) _mesa_release_shared_state(struct gl_context *ctx,
struct gl_shared_state *shared)
{ {
GLint RefCount; GLint RefCount;

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@@ -32,7 +32,8 @@ _mesa_alloc_shared_state(struct gl_context *ctx);
void void
_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared); _mesa_release_shared_state(struct gl_context *ctx,
struct gl_shared_state *shared);
#endif #endif