freedreno/ir3: Add intrinsics that map to LDLW/STLW
These intrinsics will let us do all the offset calculations in nir, which is nicer to work with and lets nir_opt_algebraic eat it all up. Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
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@@ -771,6 +771,14 @@ intrinsic("ssbo_atomic_xor_ir3", src_comp=[1, 1, 1, 1], dest_comp=1)
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intrinsic("ssbo_atomic_exchange_ir3", src_comp=[1, 1, 1, 1], dest_comp=1)
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intrinsic("ssbo_atomic_comp_swap_ir3", src_comp=[1, 1, 1, 1, 1], dest_comp=1)
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# IR3-specific load/store intrinsics. These access a buffer used to pass data
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# between geometry stages - perhaps it's explicit access to the vertex cache.
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# src[] = { value, offset }.
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store("shared_ir3", 2, [BASE, WRMASK, ALIGN_MUL, ALIGN_OFFSET])
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# src[] = { offset }.
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load("shared_ir3", 1, [BASE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE])
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# Intrinsics used by the Midgard/Bifrost blend pipeline. These are defined
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# within a blend shader to read/write the raw value from the tile buffer,
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# without applying any format conversion in the process. If the shader needs
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