radv: move calculating vs out info regs into pipeline.

This moves some calculations of register values into the pipeline
construction, it saves looking at outinfo in the cmd buffer emit.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-11-06 02:00:34 +00:00
parent 4a9aad96aa
commit 031e591923
3 changed files with 34 additions and 25 deletions

View File

@@ -1545,7 +1545,7 @@ static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline)
}
}
static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline)
static void calculate_vs_outinfo(struct radv_pipeline *pipeline)
{
struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);
@@ -1557,7 +1557,7 @@ static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline)
bool misc_vec_ena = outinfo->writes_pointsize ||
outinfo->writes_layer ||
outinfo->writes_viewport_index;
pipeline->graphics.pa_cl_vs_out_cntl =
pipeline->graphics.vs.pa_cl_vs_out_cntl =
S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
@@ -1568,6 +1568,21 @@ static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline)
cull_dist_mask << 8 |
clip_dist_mask;
pipeline->graphics.vs.spi_shader_pos_format =
S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE);
pipeline->graphics.vs.spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo->param_exports) - 1);
/* only emitted on pre-VI */
pipeline->graphics.vs.vgt_reuse_off = S_028AB4_REUSE_OFF(outinfo->writes_viewport_index);
}
static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
@@ -2093,7 +2108,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
V_028710_SPI_SHADER_ZERO;
calculate_vgt_gs_mode(pipeline);
calculate_pa_cl_vs_out_cntl(pipeline);
calculate_vs_outinfo(pipeline);
calculate_ps_inputs(pipeline);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {