anv: Compute scratch sizes for ray-tracing pipelines and shader groups
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
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@@ -3597,6 +3597,12 @@ struct anv_ray_tracing_pipeline {
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uint32_t group_count;
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struct anv_rt_shader_group * groups;
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/* If non-zero, this is the default computed stack size as per the stack
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* size computation in the Vulkan spec. If zero, that indicates that the
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* client has requested a dynamic stack size.
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*/
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uint32_t stack_size;
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};
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#define ANV_DECL_PIPELINE_DOWNCAST(pipe_type, pipe_enum) \
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