broadcom/compiler: initialize payload_conflict for all initial nodes
Fixes: cb83f25b39
('broadcom/compiler: don't assign payload registers to spilling setup temps')
cc: mesa-stable
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29759>
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02f33b7d92
@@ -1415,6 +1415,7 @@ v3d_register_allocate(struct v3d_compile *c)
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c->nodes.info[i].unused = false;
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c->nodes.info[i].priority = 0;
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c->nodes.info[i].class_bits = 0;
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c->nodes.info[i].payload_conflict = false;
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if (c->devinfo->has_accumulators && i < ACC_COUNT) {
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acc_nodes[i] = i;
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ra_set_node_reg(c->g, acc_nodes[i], ACC_INDEX + i);
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