another checkpoint of struct immediate replacement code
This commit is contained in:
@@ -44,36 +44,39 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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/* MultiTexcoord ends up with both of these branches, unfortunately
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* (it may its own version of the macro after size-tracking is working).
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* (it may get its own version of the macro after size-tracking is
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* working).
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*
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* Errors (VertexAttribNV when ATTR>15) are handled at a higher level.
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*/
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#define ATTRF( ATTR, N, A, B, C, D ) \
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{ \
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GET_CURRENT_CONTEXT( ctx ); \
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TNLcontext *tnl = TNL_CONTEXT(ctx); \
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\
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if (((ATTR) & 0xf) == 0) { \
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int i; \
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\
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if (N>0) tnl->dmaptr[0].f = A; \
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if (N>1) tnl->dmaptr[1].f = B; \
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if (N>2) tnl->dmaptr[2].f = C; \
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if (N>3) tnl->dmaptr[3].f = D; \
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\
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for (i = N; i < tnl->vertex_size; i++) \
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*tnl->dmaptr[i].i = tnl->vertex[i].i; \
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\
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tnl->dmaptr += tnl->vertex_size; \
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\
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if (--tnl->counter == 0) \
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tnl->notify(); \
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} \
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else { \
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GLfloat *dest = tnl->attrptr[(ATTR) & 0xf]; \
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if (N>0) dest[0] = A; \
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if (N>1) dest[1] = B; \
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if (N>2) dest[2] = C; \
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if (N>3) dest[3] = D; \
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} \
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#define ATTRF( ATTR, N, A, B, C, D ) \
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{ \
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GET_CURRENT_CONTEXT( ctx ); \
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TNLcontext *tnl = TNL_CONTEXT(ctx); \
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\
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if ((ATTR) == 0) { \
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int i; \
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\
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if (N>0) tnl->vbptr[0].f = A; \
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if (N>1) tnl->vbptr[1].f = B; \
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if (N>2) tnl->vbptr[2].f = C; \
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if (N>3) tnl->vbptr[3].f = D; \
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\
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for (i = N; i < tnl->vertex_size; i++) \
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*tnl->vbptr[i].i = tnl->vertex[i].i; \
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\
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tnl->vbptr += tnl->vertex_size; \
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\
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if (--tnl->counter == 0) \
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tnl->notify(); \
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} \
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else { \
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GLfloat *dest = tnl->attrptr[ATTR]; \
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if (N>0) dest[0] = A; \
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if (N>1) dest[1] = B; \
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if (N>2) dest[2] = C; \
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if (N>3) dest[3] = D; \
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} \
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}
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#define ATTR4F( ATTR, A, B, C, D ) ATTRF( ATTR, 4, A, B, C, D )
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@@ -266,139 +269,36 @@ static void tnl_TexCoord4fv( const GLfloat *v )
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}
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/* MultiTexcoord
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*/
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static void tnl_MultiTexCoord1fARB( GLenum target, GLfloat s )
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{
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GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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ATTR1F( attr, s );
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}
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static void tnl_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
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{
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GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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ATTR1F( attr, v[0] );
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}
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static void tnl_MultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t )
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{
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GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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ATTR2F( attr, s, t );
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}
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static void tnl_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
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{
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GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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ATTR2F( attr, v[0], v[1] );
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}
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static void tnl_MultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t,
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GLfloat r)
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{
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GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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ATTR3F( attr, s, t, r );
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}
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static void tnl_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
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{
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GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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ATTR3F( attr, v[0], v[1], v[2] );
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}
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static void tnl_MultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t,
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GLfloat r, GLfloat q )
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{
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GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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ATTR4F( attr, s, t, r, q );
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}
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static void tnl_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
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{
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GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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ATTR4F( attr, v[0], v[1], v[2], v[3] );
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}
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/* NV_vertex_program:
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/* Miscellaneous:
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*
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* *** Need second dispatch layer above this for size tracking. One
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* *** dispatch layer handles both VertexAttribute and MultiTexCoord
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*/
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static void tnl_VertexAttrib1fNV( GLuint index, GLfloat s )
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{
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ATTR1F( index, s );
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}
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static void tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
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{
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ATTR1F( index, v[0] );
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}
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static void tnl_VertexAttrib2fNV( GLuint index, GLfloat s, GLfloat t )
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{
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ATTR2F( index, s, t );
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}
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static void tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
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{
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ATTR2F( index, v[0], v[1] );
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}
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static void tnl_VertexAttrib3fNV( GLuint index, GLfloat s, GLfloat t,
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GLfloat r )
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{
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ATTR3F( index, s, t, r );
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}
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static void tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
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{
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ATTR3F( index, v[0], v[1], v[2] );
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}
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static void tnl_VertexAttrib4fNV( GLuint index, GLfloat s, GLfloat t,
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GLfloat r, GLfloat q )
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{
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ATTR4F( index, s, t, r, q );
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}
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static void tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
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{
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ATTR4F( index, v[0], v[1], v[2], v[3] );
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}
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/* Miscellaneous: (These don't alias NV attributes, right?)
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* These don't alias NV attributes, but still need similar treatment.
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* Basically these are attributes with numbers greater than 16.
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*/
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static void tnl_EdgeFlag( GLboolean flag )
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{
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GET_TNL;
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tnl->edgeflagptr[0] = flag;
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GLfloat f = flag ? 1 : 0;
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ATTR1F( VERT_ATTRIB_EDGEFLAG, f);
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}
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static void tnl_EdgeFlagv( const GLboolean *flag )
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{
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GET_TNL;
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tnl->edgeflagptr[0] = *flag;
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GLfloat f = flag[0] ? 1 : 0;
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ATTR1F( VERT_ATTRIB_EDGEFLAG, f);
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}
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static void tnl_Indexi( GLint idx )
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{
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GET_TNL;
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tnl->indexptr[0] = idx;
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ATTR1F( VERT_ATTRIB_INDEX, idx );
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}
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static void tnl_Indexiv( const GLint *idx )
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{
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GET_TNL;
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tnl->indexptr[0] = *idx;
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ATTR1F( VERT_ATTRIB_INDEX, idx );
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}
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/* Could use dispatch switching to build 'ranges' of eval vertices for
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* each type, avoiding need for flags. (Make
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/* Use dispatch switching to build 'ranges' of eval vertices for each
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* type, avoiding need for flags. (Make
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* evalcoords/evalpoints/vertices/attr0 mutually exclusive)
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* --> In which case, may as well use Vertex{12}f{v} here.
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*/
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static void _tnl_EvalCoord1f( GLfloat u )
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{
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@@ -421,21 +321,267 @@ static void _tnl_EvalCoord2fv( const GLfloat *v )
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}
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/* Second level dispatch table for MultiTexCoord, Material and
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* VertexAttribNV.
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*
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* Need this because we want to track things like vertex attribute
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* sizes, presence/otherwise of attribs in recorded vertices, etc, by
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* manipulating the state of dispatch tables. Need therefore a
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* dispatch slot for each value of 'index' or 'unit' in VertexAttribNV
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* and MultiTexCoordARB. Also need a mechnism for keeping this data
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* consistent with what's coming in via the Vertex/Normal/etc api
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* above (where aliasing exists with the traditional entrypoints).
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* Note that MultiTexCoordARB aliases with TexCoord when unit==0.
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*
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* Need presence tracking for material components, too, but not size
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* tracking or help with aliasing. Could move material to seperate
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* dispatch without the "*4" below, or even do the checks every time.
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*/
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struct attr_dispatch_tab {
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void (*tab[32*4])( void );
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void (*swapped[32*4])( void );
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int swapcount;
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int installed_sizes[32];
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};
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#define DISPATCH_ATTR1F( ATTR, N, )
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tnl->vb.attr_dispatch
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/* Result at the back end after second dispatch -- could further
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* specialize for attr zero -- maybe just in the codegen version.
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*/
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static void tnl_Attr1f( GLint attr, GLfloat s )
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{
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ATTR1F( attr, s );
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}
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static void tnl_Attr1fv( GLint attr, const GLfloat *v )
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{
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ATTR1F( attr, v[0] );
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}
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static void tnl_Attr2f( GLint attr, GLfloat s, GLfloat t )
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{
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ATTR2F( attr, s, t );
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}
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static void tnl_Attr2fv( GLint attr, const GLfloat *v )
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{
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ATTR2F( attr, v[0], v[1] );
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}
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static void tnl_Attr3f( GLint attr, GLfloat s, GLfloat t, GLfloat r )
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{
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ATTR3F( attr, s, t, r );
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}
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static void tnl_Attr3fv( GLint attr, const GLfloat *v )
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{
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ATTR3F( attr, v[0], v[1], v[2] );
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}
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static void tnl_Attr4f( GLint attr, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
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{
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ATTR4F( attr, s, t, r, q );
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}
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static void tnl_Attr4fv( GLint attr, const GLfloat *v )
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{
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ATTR4F( attr, v[0], v[1], v[2], v[3] );
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}
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/* MultiTexcoord: Send through second level dispatch.
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*/
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static void tnl_MultiTexCoord1fARB( GLenum target, GLfloat s )
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{
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GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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if (attr < MAX_VERT_ATTRS)
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DISPATCH_ATTR1F( attr, s );
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}
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static void tnl_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
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{
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GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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if (attr < MAX_VERT_ATTRS)
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DISPATCH_ATTR1F( attr, v[0] );
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}
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static void tnl_MultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t )
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{
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GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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if (attr < MAX_VERT_ATTRS)
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DISPATCH_ATTR2F( attr, s, t );
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}
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static void tnl_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
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{
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GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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if (attr < MAX_VERT_ATTRS)
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DISPATCH_ATTR2F( attr, v[0], v[1] );
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}
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static void tnl_MultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t,
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GLfloat r)
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{
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GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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if (attr < MAX_VERT_ATTRS)
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DISPATCH_ATTR3F( attr, s, t, r );
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}
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static void tnl_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
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{
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GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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if (attr < MAX_VERT_ATTRS)
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DISPATCH_ATTR3F( attr, v[0], v[1], v[2] );
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}
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static void tnl_MultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t,
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GLfloat r, GLfloat q )
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{
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GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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if (attr < MAX_VERT_ATTRS)
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DISPATCH_ATTR4F( attr, s, t, r, q );
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}
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static void tnl_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
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{
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GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
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if (attr < MAX_VERT_ATTRS)
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DISPATCH_ATTR4F( attr, v[0], v[1], v[2], v[3] );
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}
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/* NV_vertex_program:
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*
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* Check for errors & reroute through second dispatch layer to get
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* size tracking per-attribute.
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*/
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static void tnl_VertexAttrib1fNV( GLuint index, GLfloat s )
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{
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if (index < MAX_VERT_ATTRS)
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DISPATCH_ATTR1F( index, s );
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else
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DISPATCH_ERROR;
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}
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static void tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
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{
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if (index < MAX_VERT_ATTRS)
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DISPATCH_ATTR1F( index, v[0] );
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else
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DISPATCH_ERROR;
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}
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static void tnl_VertexAttrib2fNV( GLuint index, GLfloat s, GLfloat t )
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{
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if (index < MAX_VERT_ATTRS)
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DISPATCH_ATTR2F( index, s, t );
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else
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DISPATCH_ERROR;
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}
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static void tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
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{
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if (index < MAX_VERT_ATTRS)
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DISPATCH_ATTR2F( index, v[0], v[1] );
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else
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DISPATCH_ERROR;
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}
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static void tnl_VertexAttrib3fNV( GLuint index, GLfloat s, GLfloat t,
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GLfloat r )
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{
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if (index < MAX_VERT_ATTRS)
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DISPATCH_ATTR3F( index, s, t, r );
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else
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DISPATCH_ERROR;
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}
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static void tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
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{
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if (index < MAX_VERT_ATTRS)
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DISPATCH_ATTR3F( index, v[0], v[1], v[2] );
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else
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DISPATCH_ERROR;
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}
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static void tnl_VertexAttrib4fNV( GLuint index, GLfloat s, GLfloat t,
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GLfloat r, GLfloat q )
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{
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if (index < MAX_VERT_ATTRS)
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DISPATCH_ATTR4F( index, s, t, r, q );
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else
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DISPATCH_ERROR;
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}
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static void tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
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{
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if (index < MAX_VERT_ATTRS)
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DISPATCH_ATTR4F( index, v[0], v[1], v[2], v[3] );
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else
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DISPATCH_ERROR;
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}
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||||
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||||
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||||
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||||
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||||
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/* Materials:
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* *** Treat as more vertex attributes
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*
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* These are treated as per-vertex attributes, at indices above where
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* the NV_vertex_program leaves off. There are a lot of good things
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* about treating materials this way.
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*
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* *** Need a dispatch step (like VertexAttribute GLint attr, and MultiTexCoord)
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* *** to expand vertex size, etc. Use the same second level dispatch
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* *** (keyed by attr number) as above.
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*/
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#define MAT( ATTR, face, params ) \
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do { \
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if (face != GL_BACK) \
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DISPATCH_ATTRF( ATTR, N, params ); \
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if (face != GL_FRONT) \
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||||
DISPATCH_ATTRF( ATTR+7, N, params ); \
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||||
} while (0)
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||||
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||||
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||||
/* NOTE: Have to remove/dealwith colormaterial crossovers, probably
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* later on - in the meantime just store everything.
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||||
*/
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static void _tnl_Materialfv( GLenum face, GLenum pname,
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||||
const GLfloat *params )
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||||
{
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||||
if (MESA_VERBOSE & DEBUG_VFMT)
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||||
fprintf(stderr, "%s\n", __FUNCTION__);
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||||
|
||||
if (tnl->prim[0] != GL_POLYGON+1) {
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||||
VFMT_FALLBACK( __FUNCTION__ );
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||||
glMaterialfv( face, pname, params );
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||||
switch (pname) {
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||||
case GL_EMISSION:
|
||||
MAT( VERT_ATTRIB_FRONT_EMMISSION, 4, face, params );
|
||||
break;
|
||||
case GL_AMBIENT:
|
||||
MAT( VERT_ATTRIB_FRONT_AMBIENT, 4, face, params );
|
||||
break;
|
||||
case GL_DIFFUSE:
|
||||
MAT( VERT_ATTRIB_FRONT_DIFFUSE, 4, face, params );
|
||||
break;
|
||||
case GL_SPECULAR:
|
||||
MAT( VERT_ATTRIB_FRONT_SPECULAR, 4, face, params );
|
||||
break;
|
||||
case GL_SHININESS:
|
||||
MAT( VERT_ATTRIB_FRONT_SHININESS, 1, face, params );
|
||||
break;
|
||||
case GL_COLOR_INDEXES:
|
||||
MAT( VERT_ATTRIB_FRONT_EMMISSION, 3, face, params );
|
||||
break;
|
||||
case GL_AMBIENT_AND_DIFFUSE:
|
||||
MAT( VERT_ATTRIB_FRONT_AMBIENT, 4, face, params );
|
||||
MAT( VERT_ATTRIB_FRONT_DIFFUSE, 4, face, params );
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, where );
|
||||
return;
|
||||
}
|
||||
_mesa_noop_Materialfv( face, pname, params );
|
||||
}
|
||||
|
||||
|
||||
@@ -455,6 +601,13 @@ static struct dynfn *lookup( struct dynfn *l, int key )
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Vertex descriptor
|
||||
*/
|
||||
struct _tnl_vertex_descriptor {
|
||||
GLuint attr_bits[4];
|
||||
};
|
||||
|
||||
|
||||
/* Can't use the loopback template for this:
|
||||
*/
|
||||
#define CHOOSE(FN, FNTYPE, MASK, ACTIVE, ARGS1, ARGS2 ) \
|
||||
@@ -560,28 +713,28 @@ void _tnl_InitVtxfmtChoosers( GLvertexformat *vfmt )
|
||||
vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT;
|
||||
vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT;
|
||||
vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT;
|
||||
vfmt->MultiTexCoord1fARB = choose_MultiTexCoord1fARB;
|
||||
vfmt->MultiTexCoord1fvARB = choose_MultiTexCoord1fvARB;
|
||||
vfmt->MultiTexCoord2fARB = choose_MultiTexCoord2fARB;
|
||||
vfmt->MultiTexCoord2fvARB = choose_MultiTexCoord2fvARB;
|
||||
vfmt->MultiTexCoord1fARB = dd_MultiTexCoord1fARB;
|
||||
vfmt->MultiTexCoord1fvARB = dd_MultiTexCoord1fvARB;
|
||||
vfmt->MultiTexCoord2fARB = dd_MultiTexCoord2fARB;
|
||||
vfmt->MultiTexCoord2fvARB = dd_MultiTexCoord2fvARB;
|
||||
vfmt->MultiTexCoord3fARB = dd_MultiTexCoord3fARB;
|
||||
vfmt->MultiTexCoord3fvARB = dd_MultiTexCoord3fvARB;
|
||||
vfmt->MultiTexCoord4fARB = dd_MultiTexCoord4fARB;
|
||||
vfmt->MultiTexCoord4fvARB = dd_MultiTexCoord4fvARB;
|
||||
vfmt->Normal3f = choose_Normal3f;
|
||||
vfmt->Normal3fv = choose_Normal3fv;
|
||||
vfmt->TexCoord1f = choose_TexCoord1f;
|
||||
vfmt->TexCoord1fv = choose_TexCoord1fv;
|
||||
vfmt->TexCoord2f = choose_TexCoord2f;
|
||||
vfmt->TexCoord2fv = choose_TexCoord2fv;
|
||||
vfmt->Vertex2f = choose_Vertex2f;
|
||||
vfmt->Vertex2fv = choose_Vertex2fv;
|
||||
vfmt->Vertex3f = choose_Vertex3f;
|
||||
vfmt->Vertex3fv = choose_Vertex3fv;
|
||||
vfmt->TexCoord3f = choose_TexCoord3f;
|
||||
vfmt->TexCoord3fv = choose_TexCoord3fv;
|
||||
vfmt->TexCoord4f = choose_TexCoord4f;
|
||||
vfmt->TexCoord4fv = choose_TexCoord4fv;
|
||||
vfmt->MultiTexCoord3fARB = choose_MultiTexCoord3fARB;
|
||||
vfmt->MultiTexCoord3fvARB = choose_MultiTexCoord3fvARB;
|
||||
vfmt->MultiTexCoord4fARB = choose_MultiTexCoord4fARB;
|
||||
vfmt->MultiTexCoord4fvARB = choose_MultiTexCoord4fvARB;
|
||||
vfmt->Vertex2f = choose_Vertex2f;
|
||||
vfmt->Vertex2fv = choose_Vertex2fv;
|
||||
vfmt->Vertex3f = choose_Vertex3f;
|
||||
vfmt->Vertex3fv = choose_Vertex3fv;
|
||||
vfmt->Vertex4f = choose_Vertex4f;
|
||||
vfmt->Vertex4fv = choose_Vertex4fv;
|
||||
vfmt->FogCoordfvEXT = choose_FogCoordfvEXT;
|
||||
@@ -594,12 +747,7 @@ void _tnl_InitVtxfmtChoosers( GLvertexformat *vfmt )
|
||||
vfmt->EvalCoord1fv = choose_EvalCoord1fv;
|
||||
vfmt->EvalCoord2f = choose_EvalCoord2f;
|
||||
vfmt->EvalCoord2fv = choose_EvalCoord2fv;
|
||||
vfmt->EvalMesh1 = choose_EvalMesh1;
|
||||
vfmt->EvalMesh2 = choose_EvalMesh2;
|
||||
vfmt->EvalPoint1 = choose_EvalPoint1;
|
||||
vfmt->EvalPoint2 = choose_EvalPoint2;
|
||||
|
||||
vfmt->Materialfv = _tnl_Materialfv;
|
||||
vfmt->Materialfv = dd_Materialfv;
|
||||
}
|
||||
|
||||
|
||||
@@ -611,13 +759,8 @@ static struct dynfn *codegen_noop( struct _vb *vb, int key )
|
||||
|
||||
void _tnl_InitCodegen( struct dfn_generators *gen )
|
||||
{
|
||||
gen->Vertex2f = codegen_noop;
|
||||
gen->Vertex2fv = codegen_noop;
|
||||
gen->Vertex3f = codegen_noop;
|
||||
gen->Vertex3fv = codegen_noop;
|
||||
gen->Vertex4f = codegen_noop;
|
||||
gen->Vertex4fv = codegen_noop;
|
||||
|
||||
/* Generate an attribute or vertex command.
|
||||
*/
|
||||
gen->Attr1f = codegen_noop;
|
||||
gen->Attr1fv = codegen_noop;
|
||||
gen->Attr2f = codegen_noop;
|
||||
@@ -626,18 +769,16 @@ void _tnl_InitCodegen( struct dfn_generators *gen )
|
||||
gen->Attr3fv = codegen_noop;
|
||||
gen->Attr4f = codegen_noop;
|
||||
gen->Attr4fv = codegen_noop;
|
||||
|
||||
/* Index is never zero for these...
|
||||
*/
|
||||
gen->Attr3ub = codegen_noop;
|
||||
gen->Attr3ubv = codegen_noop;
|
||||
gen->Attr4ub = codegen_noop;
|
||||
gen->Attr4ubv = codegen_noop;
|
||||
|
||||
/* Probably need two versions of this, one for the front end
|
||||
* (double dispatch), one for the back end (do the work) -- but
|
||||
* will also need a second level of CHOOSE functions?
|
||||
* -- Generate the dispatch layer using the existing templates somehow.
|
||||
* -- Generate the backend and 2nd level choosers here.
|
||||
* -- No need for a chooser on the top level.
|
||||
* -- Can aliasing help -- ie can NVAttr1f == Attr1f/Vertex2f at this level (index is known)
|
||||
/* As above, but deal with the extra (redundant by now) index
|
||||
* argument to the generated function.
|
||||
*/
|
||||
gen->NVAttr1f = codegen_noop;
|
||||
gen->NVAttr1fv = codegen_noop;
|
||||
@@ -648,14 +789,6 @@ void _tnl_InitCodegen( struct dfn_generators *gen )
|
||||
gen->NVAttr4f = codegen_noop;
|
||||
gen->NVAttr4fv = codegen_noop;
|
||||
|
||||
gen->MTAttr1f = codegen_noop;
|
||||
gen->MTAttr1fv = codegen_noop;
|
||||
gen->MTAttr2f = codegen_noop;
|
||||
gen->MTAttr2fv = codegen_noop;
|
||||
gen->MTAttr3f = codegen_noop;
|
||||
gen->MTAttr3fv = codegen_noop;
|
||||
gen->MTAttr4f = codegen_noop;
|
||||
gen->MTAttr4fv = codegen_noop;
|
||||
|
||||
if (!getenv("MESA_NO_CODEGEN")) {
|
||||
#if defined(USE_X86_ASM)
|
||||
|
Reference in New Issue
Block a user