glsl2: Fix reversed value of step().

It's 0.0 if x < edge, not 1.0.  Partial fix for glsl-fs-step.
This commit is contained in:
Eric Anholt
2010-06-30 16:22:52 -07:00
parent e64a4aaacb
commit 02d615306e
2 changed files with 38 additions and 38 deletions

View File

@@ -2164,15 +2164,15 @@ static const char *builtins_110_step = {
" (parameters\n"
" (declare (in) float edge)\n"
" (declare (in) float x))\n"
" ((return (expression float b2f (expression bool < (var_ref x) (var_ref edge))))))\n"
" ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) float edge)\n"
" (declare (in) vec2 x))\n"
" ((declare () vec2 t)\n"
" (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
" (return (var_ref t))))\n"
"\n"
" (signature vec3\n"
@@ -2180,9 +2180,9 @@ static const char *builtins_110_step = {
" (declare (in) float edge)\n"
" (declare (in) vec3 x))\n"
" ((declare () vec3 t)\n"
" (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz z (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
" (return (var_ref t))))\n"
"\n"
" (signature vec4\n"
@@ -2190,10 +2190,10 @@ static const char *builtins_110_step = {
" (declare (in) float edge)\n"
" (declare (in) vec4 x))\n"
" ((declare () vec4 t)\n"
" (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz z (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool < (swiz w (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
" (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))\n"
" (return (var_ref t))))\n"
"\n"
" (signature vec2\n"
@@ -2201,8 +2201,8 @@ static const char *builtins_110_step = {
" (declare (in) vec2 edge)\n"
" (declare (in) vec2 x))\n"
" ((declare () vec2 t)\n"
" (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
" (return (var_ref t))))\n"
"\n"
" (signature vec3\n"
@@ -2210,9 +2210,9 @@ static const char *builtins_110_step = {
" (declare (in) vec3 edge)\n"
" (declare (in) vec3 x))\n"
" ((declare () vec3 t)\n"
" (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz z (var_ref x))(swiz z (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n"
" (return (var_ref t))))\n"
"\n"
" (signature vec4\n"
@@ -2220,10 +2220,10 @@ static const char *builtins_110_step = {
" (declare (in) vec4 edge)\n"
" (declare (in) vec4 x))\n"
" ((declare () vec4 t)\n"
" (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz z (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool < (swiz w (var_ref x))(swiz w (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz z (var_ref edge)))))\n"
" (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))\n"
" (return (var_ref t))))\n"
"))\n"
"\n"

View File

@@ -3,15 +3,15 @@
(parameters
(declare (in) float edge)
(declare (in) float x))
((return (expression float b2f (expression bool < (var_ref x) (var_ref edge))))))
((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))
(signature vec2
(parameters
(declare (in) float edge)
(declare (in) vec2 x))
((declare () vec2 t)
(assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))
(return (var_ref t))))
(signature vec3
@@ -19,9 +19,9 @@
(declare (in) float edge)
(declare (in) vec3 x))
((declare () vec3 t)
(assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz z (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))
(return (var_ref t))))
(signature vec4
@@ -29,10 +29,10 @@
(declare (in) float edge)
(declare (in) vec4 x))
((declare () vec4 t)
(assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz z (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool < (swiz w (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))
(assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))
(return (var_ref t))))
(signature vec2
@@ -40,8 +40,8 @@
(declare (in) vec2 edge)
(declare (in) vec2 x))
((declare () vec2 t)
(assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(swiz x (var_ref edge)))))
(assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz y (var_ref edge)))))
(assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))
(assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))
(return (var_ref t))))
(signature vec3
@@ -49,9 +49,9 @@
(declare (in) vec3 edge)
(declare (in) vec3 x))
((declare () vec3 t)
(assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(swiz x (var_ref edge)))))
(assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz y (var_ref edge)))))
(assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz z (var_ref x))(swiz z (var_ref edge)))))
(assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))
(assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))
(assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))
(return (var_ref t))))
(signature vec4
@@ -59,10 +59,10 @@
(declare (in) vec4 edge)
(declare (in) vec4 x))
((declare () vec4 t)
(assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool < (swiz x (var_ref x))(swiz x (var_ref edge)))))
(assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz y (var_ref edge)))))
(assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool < (swiz y (var_ref x))(swiz z (var_ref edge)))))
(assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool < (swiz w (var_ref x))(swiz w (var_ref edge)))))
(assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))
(assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))
(assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz z (var_ref edge)))))
(assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))
(return (var_ref t))))
))