Remove GL_EXT_cull_vertex
This is only used in the i915 driver where it provides little benefit for very few applications that use it with fixed function TNL.
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@@ -114,7 +114,6 @@ static const struct {
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{ OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
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{ OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
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{ OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
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{ OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
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{ ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
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{ ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
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{ OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
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