Remove GL_EXT_cull_vertex

This is only used in the i915 driver where it provides little benefit
for very few applications that use it with fixed function TNL.
This commit is contained in:
Ian Romanick
2010-09-18 16:41:44 +02:00
parent 4b1f98241f
commit 02984e3536
13 changed files with 1719 additions and 1885 deletions

View File

@@ -114,7 +114,6 @@ static const struct {
{ OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
{ OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
{ OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
{ OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
{ ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
{ ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
{ OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },