meta: Don't use GLSL 1.30 shader on OpenGL ES 2

Fixes GLES2 CoverageGL conformance test.

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Ian Romanick
2012-10-05 15:22:54 -07:00
parent 3308c079bd
commit 0242381f06

View File

@@ -3100,7 +3100,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
mem_ctx = ralloc_context(NULL);
if (ctx->Const.GLSLVersion < 130) {
if (ctx->API == API_OPENGLES2 || ctx->Const.GLSLVersion < 130) {
const char *fs_template;
const char *extension_mode;