d3d12: Detect imported resource buffer unknown format
Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26456>
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@@ -721,7 +721,10 @@ d3d12_resource_from_handle(struct pipe_screen *pscreen,
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if (res->base.b.format == PIPE_FORMAT_NONE) {
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/* Convert from typeless to a reasonable default */
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res->base.b.format = d3d12_get_default_pipe_format(incoming_res_desc.Format);
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if (incoming_res_desc.Format == DXGI_FORMAT_UNKNOWN)
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res->base.b.format = PIPE_FORMAT_R8_UNORM;
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else
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res->base.b.format = d3d12_get_default_pipe_format(incoming_res_desc.Format);
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if (res->base.b.format == PIPE_FORMAT_NONE) {
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debug_printf("d3d12: Unable to deduce non-typeless resource format %d\n", incoming_res_desc.Format);
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