d3d12: Detect imported resource buffer unknown format
Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26456>
This commit is contained in:
@@ -721,6 +721,9 @@ d3d12_resource_from_handle(struct pipe_screen *pscreen,
|
|||||||
|
|
||||||
if (res->base.b.format == PIPE_FORMAT_NONE) {
|
if (res->base.b.format == PIPE_FORMAT_NONE) {
|
||||||
/* Convert from typeless to a reasonable default */
|
/* Convert from typeless to a reasonable default */
|
||||||
|
if (incoming_res_desc.Format == DXGI_FORMAT_UNKNOWN)
|
||||||
|
res->base.b.format = PIPE_FORMAT_R8_UNORM;
|
||||||
|
else
|
||||||
res->base.b.format = d3d12_get_default_pipe_format(incoming_res_desc.Format);
|
res->base.b.format = d3d12_get_default_pipe_format(incoming_res_desc.Format);
|
||||||
|
|
||||||
if (res->base.b.format == PIPE_FORMAT_NONE) {
|
if (res->base.b.format == PIPE_FORMAT_NONE) {
|
||||||
|
Reference in New Issue
Block a user