glcpp: Honor the GL context's DisableGLSLLineContinuations option
And simply don't call into the function that removes line continuations. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -155,7 +155,9 @@ glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
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{
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int errors;
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glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API);
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*shader = remove_line_continuations(parser, *shader);
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if (! gl_ctx->Const.DisableGLSLLineContinuations)
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*shader = remove_line_continuations(parser, *shader);
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glcpp_lex_set_source_string (parser, *shader);
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