glcpp: Honor the GL context's DisableGLSLLineContinuations option

And simply don't call into the function that removes line continuations.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Carl Worth
2012-12-05 13:25:48 -08:00
parent f8987f9972
commit 0206ea3751

View File

@@ -155,7 +155,9 @@ glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
{
int errors;
glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API);
*shader = remove_line_continuations(parser, *shader);
if (! gl_ctx->Const.DisableGLSLLineContinuations)
*shader = remove_line_continuations(parser, *shader);
glcpp_lex_set_source_string (parser, *shader);