use cso fs/vs handle functions

This commit is contained in:
Keith Whitwell
2008-04-21 20:26:19 +01:00
parent 1dc5e56f3e
commit 01dfa6cde1
7 changed files with 14 additions and 14 deletions

View File

@@ -61,7 +61,7 @@ struct st_fragment_program
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
struct pipe_shader_state state;
struct pipe_shader_state *driver_shader;
void *driver_shader;
GLuint param_state;
@@ -88,7 +88,7 @@ struct st_vertex_program
GLuint num_inputs;
struct pipe_shader_state state;
struct pipe_shader_state *driver_shader;
void *driver_shader;
/** For using our private draw module (glRasterPos) */
struct draw_vertex_shader *draw_shader;