use cso fs/vs handle functions
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@@ -61,7 +61,7 @@ struct st_fragment_program
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GLuint input_map[PIPE_MAX_SHADER_INPUTS];
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struct pipe_shader_state state;
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struct pipe_shader_state *driver_shader;
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void *driver_shader;
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GLuint param_state;
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@@ -88,7 +88,7 @@ struct st_vertex_program
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GLuint num_inputs;
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struct pipe_shader_state state;
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struct pipe_shader_state *driver_shader;
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void *driver_shader;
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/** For using our private draw module (glRasterPos) */
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struct draw_vertex_shader *draw_shader;
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