compiler: use 4 instead ATOMIC_COUNTER_SIZE in glsl_types.h to avoid #include "mesa/main/config.h"
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24824>
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@@ -32,6 +32,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include "glsl_symbol_table.h"
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#include "glsl_symbol_table.h"
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#include "mesa/main/config.h"
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#include "mesa/main/menums.h" /* for gl_api */
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#include "mesa/main/menums.h" /* for gl_api */
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/* THIS is a macro defined somewhere deep in the Windows MSVC header files.
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/* THIS is a macro defined somewhere deep in the Windows MSVC header files.
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@@ -36,10 +36,6 @@
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#include "util/macros.h"
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#include "util/macros.h"
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#include "util/simple_mtx.h"
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#include "util/simple_mtx.h"
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#ifdef __cplusplus
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#include "mesa/main/config.h"
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#endif
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struct glsl_type;
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struct glsl_type;
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#ifdef __cplusplus
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#ifdef __cplusplus
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@@ -1066,7 +1062,7 @@ public:
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unsigned atomic_size() const
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unsigned atomic_size() const
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{
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{
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if (is_atomic_uint())
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if (is_atomic_uint())
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return ATOMIC_COUNTER_SIZE;
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return 4; /* ATOMIC_COUNTER_SIZE */
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else if (is_array())
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else if (is_array())
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return length * fields.array->atomic_size();
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return length * fields.array->atomic_size();
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else
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else
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