pan/midgard: Allow COMPUTE jobs in panfrost_bo_access_for_stage

Fixes: ada752afe4 ("panfrost: Extend the panfrost_batch_add_bo() API to pass access flags")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig
2019-10-12 11:30:52 -04:00
parent fd2216e1fd
commit 01a78dbbab

View File

@@ -108,11 +108,17 @@ struct panfrost_bo {
uint32_t gpu_access;
};
/* If a BO is accessed for a particular shader stage, will it be in the primary
* batch (vertex/tiler) or the secondary batch (fragment)? Anything but
* fragment will be primary, e.g. compute jobs will be considered
* "vertex/tiler" by analogy */
static inline uint32_t
panfrost_bo_access_for_stage(enum pipe_shader_type stage)
{
assert(stage == PIPE_SHADER_FRAGMENT ||
stage == PIPE_SHADER_VERTEX);
stage == PIPE_SHADER_VERTEX ||
stage == PIPE_SHADER_COMPUTE);
return stage == PIPE_SHADER_FRAGMENT ?
PAN_BO_ACCESS_FRAGMENT :