isl: Use bpb in a few places where it's more natural than bs
Reviewed-by: Chad Versace <chad.versace@intel.com>
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@@ -271,7 +271,7 @@ anv_get_format(const struct brw_device_info *devinfo, VkFormat vk_format,
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isl_format_get_layout(format.isl_format);
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if (tiling == VK_IMAGE_TILING_OPTIMAL &&
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!util_is_power_of_two(isl_layout->bs)) {
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!util_is_power_of_two(isl_layout->bpb)) {
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/* Tiled formats *must* be power-of-two because we need up upload
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* them with the render pipeline. For 3-channel formats, we fix
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* this by switching them over to RGBX or RGBA formats under the
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@@ -409,7 +409,7 @@ anv_physical_device_get_format_properties(struct anv_physical_device *physical_d
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* what most clients will want.
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*/
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if (linear_fmt.isl_format != ISL_FORMAT_UNSUPPORTED &&
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!util_is_power_of_two(isl_format_layouts[linear_fmt.isl_format].bs) &&
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!util_is_power_of_two(isl_format_layouts[linear_fmt.isl_format].bpb) &&
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isl_format_rgb_to_rgbx(linear_fmt.isl_format) == ISL_FORMAT_UNSUPPORTED) {
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tiled &= ~VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT &
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~VK_FORMAT_FEATURE_BLIT_DST_BIT;
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