i965/vec4: Plumb log_data through so the backend_shader field gets set.

Jason plumbed this through a while back in the FS backend, but
apparently we were just passing NULL in the vec4 backend.

This patch passes brw in as intended.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Kenneth Graunke
2015-06-29 21:58:47 -07:00
parent 308c0bf743
commit 0163c99e8f
8 changed files with 18 additions and 8 deletions

View File

@@ -1940,7 +1940,7 @@ brw_vs_emit(struct brw_context *brw,
if (!assembly) {
prog_data->base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
vec4_vs_visitor v(brw->intelScreen->compiler,
vec4_vs_visitor v(brw->intelScreen->compiler, brw,
c, prog_data, prog, mem_ctx, st_index,
!_mesa_is_gles3(&brw->ctx));
if (!v.run(brw_select_clip_planes(&brw->ctx))) {

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@@ -77,6 +77,7 @@ class vec4_visitor : public backend_shader, public ir_visitor
{
public:
vec4_visitor(const struct brw_compiler *compiler,
void *log_data,
struct brw_vec4_compile *c,
struct gl_program *prog,
const struct brw_vue_prog_key *key,

View File

@@ -35,12 +35,14 @@ const unsigned MAX_GS_INPUT_VERTICES = 6;
namespace brw {
vec4_gs_visitor::vec4_gs_visitor(const struct brw_compiler *compiler,
void *log_data,
struct brw_gs_compile *c,
struct gl_shader_program *prog,
void *mem_ctx,
bool no_spills,
int shader_time_index)
: vec4_visitor(compiler, &c->base, &c->gp->program.Base, &c->key.base,
: vec4_visitor(compiler, log_data,
&c->base, &c->gp->program.Base, &c->key.base,
&c->prog_data.base, prog, MESA_SHADER_GEOMETRY, mem_ctx,
no_spills, shader_time_index),
c(c)
@@ -662,7 +664,7 @@ brw_gs_emit(struct brw_context *brw,
likely(!(INTEL_DEBUG & DEBUG_NO_DUAL_OBJECT_GS))) {
c->prog_data.base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
vec4_gs_visitor v(brw->intelScreen->compiler,
vec4_gs_visitor v(brw->intelScreen->compiler, brw,
c, prog, mem_ctx, true /* no_spills */, st_index);
if (v.run(NULL /* clip planes */)) {
return generate_assembly(brw, prog, &c->gp->program.Base,
@@ -704,11 +706,11 @@ brw_gs_emit(struct brw_context *brw,
const unsigned *ret = NULL;
if (brw->gen >= 7)
gs = new vec4_gs_visitor(brw->intelScreen->compiler,
gs = new vec4_gs_visitor(brw->intelScreen->compiler, brw,
c, prog, mem_ctx, false /* no_spills */,
st_index);
else
gs = new gen6_gs_visitor(brw->intelScreen->compiler,
gs = new gen6_gs_visitor(brw->intelScreen->compiler, brw,
c, prog, mem_ctx, false /* no_spills */,
st_index);

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@@ -69,6 +69,7 @@ class vec4_gs_visitor : public vec4_visitor
{
public:
vec4_gs_visitor(const struct brw_compiler *compiler,
void *log_data,
struct brw_gs_compile *c,
struct gl_shader_program *prog,
void *mem_ctx,

View File

@@ -3678,6 +3678,7 @@ vec4_visitor::resolve_bool_comparison(ir_rvalue *rvalue, src_reg *reg)
}
vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
void *log_data,
struct brw_vec4_compile *c,
struct gl_program *prog,
const struct brw_vue_prog_key *key,
@@ -3687,7 +3688,7 @@ vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
void *mem_ctx,
bool no_spills,
int shader_time_index)
: backend_shader(compiler, NULL, mem_ctx,
: backend_shader(compiler, log_data, mem_ctx,
shader_prog, prog, &prog_data->base, stage),
c(c),
key(key),

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@@ -212,13 +212,15 @@ vec4_vs_visitor::emit_thread_end()
vec4_vs_visitor::vec4_vs_visitor(const struct brw_compiler *compiler,
void *log_data,
struct brw_vs_compile *vs_compile,
struct brw_vs_prog_data *vs_prog_data,
struct gl_shader_program *prog,
void *mem_ctx,
int shader_time_index,
bool use_legacy_snorm_formula)
: vec4_visitor(compiler, &vs_compile->base, &vs_compile->vp->program.Base,
: vec4_visitor(compiler, log_data,
&vs_compile->base, &vs_compile->vp->program.Base,
&vs_compile->key.base, &vs_prog_data->base, prog,
MESA_SHADER_VERTEX,
mem_ctx, false /* no_spills */,

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@@ -91,6 +91,7 @@ class vec4_vs_visitor : public vec4_visitor
{
public:
vec4_vs_visitor(const struct brw_compiler *compiler,
void *log_data,
struct brw_vs_compile *vs_compile,
struct brw_vs_prog_data *vs_prog_data,
struct gl_shader_program *prog,

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@@ -36,12 +36,14 @@ class gen6_gs_visitor : public vec4_gs_visitor
{
public:
gen6_gs_visitor(const struct brw_compiler *comp,
void *log_data,
struct brw_gs_compile *c,
struct gl_shader_program *prog,
void *mem_ctx,
bool no_spills,
int shader_time_index) :
vec4_gs_visitor(comp, c, prog, mem_ctx, no_spills, shader_time_index) {}
vec4_gs_visitor(comp, log_data, c, prog, mem_ctx, no_spills,
shader_time_index) {}
protected:
virtual void assign_binding_table_offsets();