zink: stop leaking precompiled generated tcs

this may have been created during precompile when using shader objects

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27705>
This commit is contained in:
Mike Blumenkrantz
2024-09-30 08:53:33 -04:00
committed by Marge Bot
parent f7636b611a
commit 01608a4067

View File

@@ -1111,9 +1111,9 @@ gfx_program_create(struct zink_context *ctx,
}
if (stages[MESA_SHADER_TESS_EVAL] && !stages[MESA_SHADER_TESS_CTRL]) {
util_queue_fence_wait(&stages[MESA_SHADER_TESS_EVAL]->precompile.fence);
prog->shaders[MESA_SHADER_TESS_EVAL]->non_fs.generated_tcs =
prog->shaders[MESA_SHADER_TESS_CTRL] =
zink_shader_tcs_create(screen, vertices_per_patch);
if (!prog->shaders[MESA_SHADER_TESS_EVAL]->non_fs.generated_tcs)
prog->shaders[MESA_SHADER_TESS_EVAL]->non_fs.generated_tcs = zink_shader_tcs_create(screen, vertices_per_patch);
prog->shaders[MESA_SHADER_TESS_CTRL] = prog->shaders[MESA_SHADER_TESS_EVAL]->non_fs.generated_tcs;
prog->stages_present |= BITFIELD_BIT(MESA_SHADER_TESS_CTRL);
}
prog->stages_remaining = prog->stages_present;