zink: stop leaking precompiled generated tcs
this may have been created during precompile when using shader objects cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27705>
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f7636b611a
commit
01608a4067
@@ -1111,9 +1111,9 @@ gfx_program_create(struct zink_context *ctx,
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}
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if (stages[MESA_SHADER_TESS_EVAL] && !stages[MESA_SHADER_TESS_CTRL]) {
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util_queue_fence_wait(&stages[MESA_SHADER_TESS_EVAL]->precompile.fence);
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prog->shaders[MESA_SHADER_TESS_EVAL]->non_fs.generated_tcs =
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prog->shaders[MESA_SHADER_TESS_CTRL] =
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zink_shader_tcs_create(screen, vertices_per_patch);
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if (!prog->shaders[MESA_SHADER_TESS_EVAL]->non_fs.generated_tcs)
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prog->shaders[MESA_SHADER_TESS_EVAL]->non_fs.generated_tcs = zink_shader_tcs_create(screen, vertices_per_patch);
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prog->shaders[MESA_SHADER_TESS_CTRL] = prog->shaders[MESA_SHADER_TESS_EVAL]->non_fs.generated_tcs;
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prog->stages_present |= BITFIELD_BIT(MESA_SHADER_TESS_CTRL);
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}
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prog->stages_remaining = prog->stages_present;
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