mesa: Add gl_shader_program::AttributeBindings

This currently mirrors the state tracking
gl_shader_program::Attributes, but I'm working towards eliminating
that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2011-08-17 15:38:53 -07:00
parent 2fd80534f0
commit 015d4f61ef
3 changed files with 24 additions and 1 deletions

View File

@@ -32,6 +32,7 @@
#include "glsl_symbol_table.h"
#include "ir.h"
#include "shaderobj.h"
#include "program/hash_table.h"
extern "C" {
#include "shaderapi.h"
@@ -67,6 +68,10 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
}
/* this will replace the current value if it's already in the list */
/* Add VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
* between built-in attributes and user-defined attributes.
*/
shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
if (i < 0) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");