glsl: allow bindless samplers/images as varying variables

From section 4.3.4 of the ARB_bindless_texture spec:

   "(modify third paragraph of the section to allow sampler and image
    types) ...  Vertex shader inputs can only be float,
    single-precision floating-point scalars, single-precision
    floating-point vectors, matrices, signed and unsigned integers
    and integer vectors, sampler and image types."

From section 4.3.6 of the ARB_bindless_texture spec:

   "Output variables can only be floating-point scalars,
    floating-point vectors, matrices, signed or unsigned integers or
    integer vectors, sampler or image types, or arrays or structures
    of any these."

v3: - add spec comment

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset
2017-03-22 18:16:10 +01:00
parent 89e37f9703
commit 015c0b4a34

View File

@@ -4000,6 +4000,21 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
* Similar text exists in the GLSL ES 3.00 spec, except that the GLSL ES
* 3.00 spec allows structs as well. Varying structs are also allowed
* in GLSL 1.50.
*
* From section 4.3.4 of the ARB_bindless_texture spec:
*
* "(modify third paragraph of the section to allow sampler and image
* types) ... Vertex shader inputs can only be float,
* single-precision floating-point scalars, single-precision
* floating-point vectors, matrices, signed and unsigned integers
* and integer vectors, sampler and image types."
*
* From section 4.3.6 of the ARB_bindless_texture spec:
*
* "Output variables can only be floating-point scalars,
* floating-point vectors, matrices, signed or unsigned integers or
* integer vectors, sampler or image types, or arrays or structures
* of any these."
*/
switch (var->type->without_array()->base_type) {
case GLSL_TYPE_FLOAT:
@@ -4023,6 +4038,11 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
break;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
if (state->has_bindless())
break;
/* fallthrough */
default:
_mesa_glsl_error(loc, state, "illegal type for a varying variable");
break;