driconf: add workarounds for SPECviewperf13

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5459>
This commit is contained in:
Marek Olšák
2020-06-13 17:19:51 -04:00
committed by Marge Bot
parent ca719c6e30
commit 012b7aab26

View File

@@ -278,6 +278,14 @@ TODO: document the other workarounds.
<option name="force_integer_tex_nearest" value="true" />
</application>
<!-- Workarounds for SPECviewperf relying on invalid / non-conformant
OpenGL behavior. Older SPECviewperf versions might also need this.
-->
<application name="SPECviewperf13" executable="viewperf">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<option name="allow_glsl_120_subset_in_110" value="true" />
</application>
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->
@@ -646,6 +654,9 @@ TODO: document the other workarounds.
<application name="7 Days to Die" executable="7DaysToDie.x86">
<option name="radeonsi_zerovram" value="true" />
</application>
<application name="SPECviewperf13" executable="viewperf">
<option name="radeonsi_sync_compile" value="true" />
</application>
</device>
<device driver="virtio_gpu">
<!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES