driconf: add workarounds for SPECviewperf13
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5459>
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@@ -278,6 +278,14 @@ TODO: document the other workarounds.
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<option name="force_integer_tex_nearest" value="true" />
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</application>
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<!-- Workarounds for SPECviewperf relying on invalid / non-conformant
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OpenGL behavior. Older SPECviewperf versions might also need this.
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-->
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<application name="SPECviewperf13" executable="viewperf">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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<option name="allow_glsl_120_subset_in_110" value="true" />
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</application>
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<!-- The GL thread whitelist is below, workarounds are above.
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Keep it that way. -->
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@@ -646,6 +654,9 @@ TODO: document the other workarounds.
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<application name="7 Days to Die" executable="7DaysToDie.x86">
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<option name="radeonsi_zerovram" value="true" />
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</application>
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<application name="SPECviewperf13" executable="viewperf">
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<option name="radeonsi_sync_compile" value="true" />
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</application>
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</device>
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<device driver="virtio_gpu">
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<!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
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