iris: TES stash

TODO: key setup
This commit is contained in:
Kenneth Graunke
2018-04-07 01:18:12 -07:00
parent d890aee15d
commit 012154c20f

View File

@@ -288,10 +288,63 @@ iris_update_compiled_tcs(struct iris_context *ice)
// XXX: TCS
}
static bool
iris_compile_tes(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_tes_prog_key *key)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
const struct gen_device_info *devinfo = &screen->devinfo;
void *mem_ctx = ralloc_context(NULL);
struct brw_tes_prog_data *tes_prog_data =
rzalloc(mem_ctx, struct brw_tes_prog_data);
struct brw_vue_prog_data *vue_prog_data = &tes_prog_data->base;
struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
assert(ish->base.type == PIPE_SHADER_IR_NIR);
nir_shader *nir = ish->base.ir.nir;
assign_common_binding_table_offsets(devinfo, &nir->info, prog_data, 0);
struct brw_vue_map input_vue_map;
brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
key->patch_inputs_read);
char *error_str = NULL;
const unsigned *program =
brw_compile_tes(compiler, &ice->dbg, mem_ctx, key, &input_vue_map,
tes_prog_data, nir, NULL, -1, &error_str);
if (program == NULL) {
dbg_printf("Failed to compile vertex shader: %s\n", error_str);
ralloc_free(mem_ctx);
return false;
}
iris_upload_and_bind_shader(ice, IRIS_CACHE_TES, key, program, prog_data);
ralloc_free(mem_ctx);
return true;
}
static void
iris_update_compiled_tes(struct iris_context *ice)
{
// XXX: TES
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
if (!ish)
return;
struct brw_tes_prog_key key;
ice->state.populate_tes_key(ice, &key);
if (iris_bind_cached_shader(ice, IRIS_CACHE_TES, &key))
return;
UNUSED bool success = iris_compile_tes(ice, ish, &key);
}
static void