meta: fix assorted MSVC int/float conversion warnings
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@@ -1729,10 +1729,10 @@ blitframebuffer_texture(struct gl_context *ctx,
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}
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else {
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assert(target == GL_TEXTURE_RECTANGLE_ARB);
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s0 = srcX0;
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s1 = srcX1;
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t0 = srcY0;
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t1 = srcY1;
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s0 = (float) srcX0;
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s1 = (float) srcX1;
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t0 = (float) srcY0;
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t1 = (float) srcY1;
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}
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/* setup vertex positions */
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@@ -2825,7 +2825,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
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_mesa_StencilMask(mask);
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_mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0,
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255.0 / mask, 0.5, 0.0, 0.0);
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255.0f / mask, 0.5f, 0.0f, 0.0f);
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_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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@@ -3184,7 +3184,7 @@ setup_texture_coords(GLenum faceTarget,
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r = (slice + 0.5f) / depth;
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}
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else if (faceTarget == GL_TEXTURE_2D_ARRAY)
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r = slice;
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r = (float) slice;
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else
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r = 0.0F;
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coords0[0] = 0.0F; /* s */
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@@ -3204,28 +3204,28 @@ setup_texture_coords(GLenum faceTarget,
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coords0[0] = 0.0F; /* s */
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coords0[1] = 0.0F; /* t */
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coords0[2] = 0.0F; /* r */
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coords1[0] = width;
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coords1[0] = (float) width;
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coords1[1] = 0.0F;
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coords1[2] = 0.0F;
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coords2[0] = width;
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coords2[1] = height;
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coords2[0] = (float) width;
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coords2[1] = (float) height;
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coords2[2] = 0.0F;
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coords3[0] = 0.0F;
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coords3[1] = height;
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coords3[1] = (float) height;
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coords3[2] = 0.0F;
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break;
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case GL_TEXTURE_1D_ARRAY:
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coords0[0] = 0.0F; /* s */
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coords0[1] = slice; /* t */
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coords0[1] = (float) slice; /* t */
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coords0[2] = 0.0F; /* r */
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coords1[0] = 1.0f;
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coords1[1] = slice;
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coords1[1] = (float) slice;
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coords1[2] = 0.0F;
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coords2[0] = 1.0F;
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coords2[1] = slice;
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coords2[1] = (float) slice;
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coords2[2] = 0.0F;
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coords3[0] = 0.0F;
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coords3[1] = slice;
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coords3[1] = (float) slice;
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coords3[2] = 0.0F;
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break;
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