mesa: Implement GL_ARB_texture_filter_anisotropic
The only difference from the EXT version is bumping the minmax to 16, so just hit all the drivers at once. v2: Fix driver names, add to 17.3 release notes (Ilia Mirkin) Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -231,10 +231,12 @@ GL 4.6, GLSL 4.60
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GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
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GL_ARB_shader_group_vote DONE (i965, nvc0, radeonsi)
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GL_ARB_spirv_extensions in progress (Nicolai Hähnle, Ian Romanick)
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GL_ARB_texture_filter_anisotropic not started
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GL_ARB_texture_filter_anisotropic DONE (i965, nv50, nvc0, r600, radeonsi, softpipe (*), llvmpipe (*))
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GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, radeonsi, llvmpipe, softpipe)
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GL_KHR_no_error started (Timothy Arceri)
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(*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting
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These are the extensions cherry-picked to make GLES 3.1
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GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, radeonsi
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