iris: add support for gl_ClipVertex in geometry shaders

This will enable us to support the OpenGL compat profile.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri
2019-06-27 15:06:30 +10:00
committed by Kenneth Graunke
parent 70dc017aec
commit 00b5bf2d72
4 changed files with 57 additions and 21 deletions

View File

@@ -468,12 +468,15 @@ struct iris_vtable {
const struct brw_vue_map *vue_map);
void (*populate_vs_key)(const struct iris_context *ice,
const struct shader_info *info,
gl_shader_stage last_stage,
struct brw_vs_prog_key *key);
void (*populate_tcs_key)(const struct iris_context *ice,
struct brw_tcs_prog_key *key);
void (*populate_tes_key)(const struct iris_context *ice,
struct brw_tes_prog_key *key);
void (*populate_gs_key)(const struct iris_context *ice,
const struct shader_info *info,
gl_shader_stage last_stage,
struct brw_gs_prog_key *key);
void (*populate_fs_key)(const struct iris_context *ice,
const struct shader_info *info,

View File

@@ -869,6 +869,22 @@ iris_debug_recompile(struct iris_context *ice,
brw_debug_key_recompile(c, &ice->dbg, info->stage, old_key, key);
}
/**
* Get the shader for the last enabled geometry stage.
*
* This stage is the one which will feed stream output and the rasterizer.
*/
static gl_shader_stage
last_vue_stage(struct iris_context *ice)
{
if (ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
return MESA_SHADER_GEOMETRY;
if (ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
return MESA_SHADER_TESS_EVAL;
return MESA_SHADER_VERTEX;
}
/**
* Compile a vertex shader, and upload the assembly.
@@ -968,7 +984,7 @@ iris_update_compiled_vs(struct iris_context *ice)
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
ice->vtbl.populate_vs_key(ice, &ish->nir->info, &key);
ice->vtbl.populate_vs_key(ice, &ish->nir->info, last_vue_stage(ice), &key);
struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_VS];
struct iris_compiled_shader *shader =
@@ -1341,6 +1357,15 @@ iris_compile_gs(struct iris_context *ice,
nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
if (key->nr_userclip_plane_consts) {
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
nir_lower_clip_gs(nir, (1 << key->nr_userclip_plane_consts) - 1);
nir_lower_io_to_temporaries(nir, impl, true, false);
nir_lower_global_vars_to_local(nir);
nir_lower_vars_to_ssa(nir);
nir_shader_gather_info(nir, impl);
}
iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
&num_system_values, &num_cbufs);
@@ -1403,7 +1428,7 @@ iris_update_compiled_gs(struct iris_context *ice)
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
ice->vtbl.populate_gs_key(ice, &key);
ice->vtbl.populate_gs_key(ice, &ish->nir->info, last_vue_stage(ice), &key);
shader =
iris_find_cached_shader(ice, IRIS_CACHE_GS, sizeof(key), &key);
@@ -1526,23 +1551,6 @@ iris_update_compiled_fs(struct iris_context *ice)
}
}
/**
* Get the shader for the last enabled geometry stage.
*
* This stage is the one which will feed stream output and the rasterizer.
*/
static gl_shader_stage
last_vue_stage(struct iris_context *ice)
{
if (ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
return MESA_SHADER_GEOMETRY;
if (ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
return MESA_SHADER_TESS_EVAL;
return MESA_SHADER_VERTEX;
}
/**
* Update the last enabled stage's VUE map.
*
@@ -2027,6 +2035,10 @@ iris_create_gs_state(struct pipe_context *ctx,
struct iris_screen *screen = (void *) ctx->screen;
struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
/* User clip planes */
if (ish->nir->info.clip_distance_array_size == 0)
ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
if (screen->precompile) {
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };

View File

@@ -2180,11 +2180,13 @@ iris_set_clip_state(struct pipe_context *ctx,
{
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX];
struct iris_shader_state *gshs = &ice->state.shaders[MESA_SHADER_GEOMETRY];
memcpy(&ice->state.clip_planes, state, sizeof(*state));
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS;
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS | IRIS_DIRTY_CONSTANTS_GS;
shs->sysvals_need_upload = true;
gshs->sysvals_need_upload = true;
}
/**
@@ -3336,12 +3338,14 @@ iris_emit_sbe(struct iris_batch *batch, const struct iris_context *ice)
static void
iris_populate_vs_key(const struct iris_context *ice,
const struct shader_info *info,
gl_shader_stage last_stage,
struct brw_vs_prog_key *key)
{
const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
if (info->clip_distance_array_size == 0 &&
(info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)))
(info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
last_stage == MESA_SHADER_VERTEX)
key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
}
@@ -3368,8 +3372,16 @@ iris_populate_tes_key(const struct iris_context *ice,
*/
static void
iris_populate_gs_key(const struct iris_context *ice,
const struct shader_info *info,
gl_shader_stage last_stage,
struct brw_gs_prog_key *key)
{
const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
if (info->clip_distance_array_size == 0 &&
(info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
last_stage == MESA_SHADER_GEOMETRY)
key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
}
/**

View File

@@ -323,6 +323,15 @@ struct brw_tes_prog_key
struct brw_gs_prog_key
{
struct brw_base_prog_key base;
/**
* How many user clipping planes are being uploaded to the geometry shader
* as push constants.
*
* These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
* clip distances.
*/
unsigned nr_userclip_plane_consts:4;
};
enum brw_sf_primitive {