added OS/2 version of IROUND (Evgeny Kotsuba)
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@@ -1,4 +1,4 @@
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/* $Id: imports.h,v 1.17 2003/03/04 16:33:53 brianp Exp $ */
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/* $Id: imports.h,v 1.18 2003/03/07 14:54:22 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -330,8 +330,17 @@ long iround(float f);
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parm [8087] \
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value [eax] \
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modify exact [eax];
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#define IROUND(x) iround(x)
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#elif defined(__OS2__)
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#ifndef FIST_MAGIC
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#define FIST_MAGIC ((((65536.0 * 65536.0 * 16)+(65536.0 * 0.5))* 65536.0))
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#endif
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inline int iround(float x)
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{
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double dtemp = FIST_MAGIC + x;
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return ((*(int *)&dtemp) - 0x80000000);
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}
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#define IROUND(f) iround((float)f)
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#else
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#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
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#endif
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