mesa: protect driver.flush() with FLUSH_CURRENT

Need to do this to ensure vbo code unmaps its buffers before calling
the driver, which may be sitting on top of a memory manager which
objects to firing commands from a mapped buffer.
This commit is contained in:
Keith Whitwell
2009-04-21 16:55:57 +01:00
committed by José Fonseca
parent c1a3b85280
commit 009749b4a8
2 changed files with 8 additions and 8 deletions

View File

@@ -187,7 +187,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256];
void
_mesa_notifySwapBuffers(__GLcontext *ctx)
{
FLUSH_VERTICES( ctx, 0 );
FLUSH_CURRENT( ctx, 0 );
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}
@@ -1514,6 +1514,7 @@ _mesa_Flush(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT( ctx, 0 );
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}