glsl: reject compute shaders with fixed and variable local size
The ARB_compute_variable_group_size specification explains that when a compute shader includes both a fixed and a variable local size, a compile-time error occurs. v2: - update formatting spec quotations (Ian) Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -8039,6 +8039,20 @@ ast_cs_input_layout::hir(exec_list *instructions,
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}
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}
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/* The ARB_compute_variable_group_size spec says:
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*
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* If a compute shader including a *local_size_variable* qualifier also
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* declares a fixed local group size using the *local_size_x*,
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* *local_size_y*, or *local_size_z* qualifiers, a compile-time error
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* results
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*/
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if (state->cs_input_local_size_variable_specified) {
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_mesa_glsl_error(&loc, state,
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"compute shader can't include both a variable and a "
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"fixed local group size");
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return NULL;
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}
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state->cs_input_local_size_specified = true;
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for (int i = 0; i < 3; i++)
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state->cs_input_local_size[i] = qual_local_size[i];
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