glsl: reject compute shaders with fixed and variable local size

The ARB_compute_variable_group_size specification explains that
when a compute shader includes both a fixed and a variable local
size, a compile-time error occurs.

v2: - update formatting spec quotations (Ian)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset
2016-09-07 21:37:53 +02:00
parent dd2bda7002
commit 008e785f74

View File

@@ -8039,6 +8039,20 @@ ast_cs_input_layout::hir(exec_list *instructions,
}
}
/* The ARB_compute_variable_group_size spec says:
*
* If a compute shader including a *local_size_variable* qualifier also
* declares a fixed local group size using the *local_size_x*,
* *local_size_y*, or *local_size_z* qualifiers, a compile-time error
* results
*/
if (state->cs_input_local_size_variable_specified) {
_mesa_glsl_error(&loc, state,
"compute shader can't include both a variable and a "
"fixed local group size");
return NULL;
}
state->cs_input_local_size_specified = true;
for (int i = 0; i < 3; i++)
state->cs_input_local_size[i] = qual_local_size[i];