use new vertex bitfield tokens

This commit is contained in:
Brian Paul
2002-10-09 19:38:32 +00:00
parent 85678e0399
commit 008a5dd7bb

View File

@@ -1,4 +1,4 @@
/* $Id: t_imm_api.c,v 1.32 2002/10/03 23:27:22 brianp Exp $ */
/* $Id: t_imm_api.c,v 1.33 2002/10/09 19:38:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -94,7 +94,7 @@ void _tnl_flush_vertices( GLcontext *ctx, GLuint flags )
if (IM->Flag[IM->Start]) {
if ((flags & FLUSH_UPDATE_CURRENT) ||
IM->Count > IM->Start ||
(IM->Flag[IM->Start] & (VERT_BEGIN|VERT_END))) {
(IM->Flag[IM->Start] & (VERT_BIT_BEGIN | VERT_BIT_END))) {
_tnl_flush_immediate( ctx, IM );
}
}