use new vertex bitfield tokens
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_api.c,v 1.32 2002/10/03 23:27:22 brianp Exp $ */
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/* $Id: t_imm_api.c,v 1.33 2002/10/09 19:38:32 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -94,7 +94,7 @@ void _tnl_flush_vertices( GLcontext *ctx, GLuint flags )
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if (IM->Flag[IM->Start]) {
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if ((flags & FLUSH_UPDATE_CURRENT) ||
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IM->Count > IM->Start ||
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(IM->Flag[IM->Start] & (VERT_BEGIN|VERT_END))) {
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(IM->Flag[IM->Start] & (VERT_BIT_BEGIN | VERT_BIT_END))) {
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_tnl_flush_immediate( ctx, IM );
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}
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}
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