anv/pipeline: Set correct binding table and sampler counts
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
@@ -106,9 +106,12 @@ genX(graphics_pipeline_create)(
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gen7_emit_vs_workaround_flush(brw);
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#endif
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if (pipeline->vs_vec4 == NO_KERNEL)
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if (pipeline->vs_vec4 == NO_KERNEL) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs);
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else
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} else {
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const struct anv_shader_bin *vs_bin =
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pipeline->shaders[MESA_SHADER_VERTEX];
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
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vs.KernelStartPointer = pipeline->vs_vec4;
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@@ -123,18 +126,25 @@ genX(graphics_pipeline_create)(
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vs.DispatchGRFStartRegisterforURBData =
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vs_prog_data->base.base.dispatch_grf_start_reg;
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vs.SamplerCount = get_sampler_count(vs_bin);
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vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
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vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
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vs.VertexURBEntryReadOffset = 0;
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vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
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vs.StatisticsEnable = true;
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vs.VSFunctionEnable = true;
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}
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}
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const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
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if (pipeline->gs_kernel == NO_KERNEL) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
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} else {
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const struct anv_shader_bin *gs_bin =
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pipeline->shaders[MESA_SHADER_GEOMETRY];
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
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gs.KernelStartPointer = pipeline->gs_kernel;
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@@ -154,6 +164,9 @@ genX(graphics_pipeline_create)(
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gs.DispatchGRFStartRegisterforURBData =
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gs_prog_data->base.base.dispatch_grf_start_reg;
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gs.SamplerCount = get_sampler_count(gs_bin);
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gs.BindingTableEntryCount = get_binding_table_entry_count(gs_bin);
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gs.MaximumNumberofThreads = devinfo->max_gs_threads - 1;
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/* This in the next dword on HSW. */
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gs.ControlDataFormat = gs_prog_data->control_data_format;
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@@ -190,6 +203,9 @@ genX(graphics_pipeline_create)(
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ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
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}
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} else {
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const struct anv_shader_bin *fs_bin =
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pipeline->shaders[MESA_SHADER_FRAGMENT];
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const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
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if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
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wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
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@@ -211,6 +227,10 @@ genX(graphics_pipeline_create)(
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.offset = 0,
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};
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ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
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ps.SamplerCount = get_sampler_count(fs_bin);
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ps.BindingTableEntryCount = get_binding_table_entry_count(fs_bin);
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ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
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ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
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ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
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@@ -117,6 +117,9 @@ genX(graphics_pipeline_create)(
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
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} else {
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const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
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const struct anv_shader_bin *gs_bin =
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pipeline->shaders[MESA_SHADER_GEOMETRY];
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offset = 1;
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length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
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@@ -124,8 +127,8 @@ genX(graphics_pipeline_create)(
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gs.SingleProgramFlow = false;
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gs.KernelStartPointer = pipeline->gs_kernel;
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gs.VectorMaskEnable = false;
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gs.SamplerCount = 0;
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gs.BindingTableEntryCount = 0;
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gs.SamplerCount = get_sampler_count(gs_bin);
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gs.BindingTableEntryCount = get_binding_table_entry_count(gs_bin);
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gs.ExpectedVertexCount = gs_prog_data->vertices_in;
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gs.ScratchSpaceBasePointer = (struct anv_address) {
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@@ -186,14 +189,16 @@ genX(graphics_pipeline_create)(
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vs.VertexURBEntryOutputLength = length;
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}
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} else {
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const struct anv_shader_bin *vs_bin =
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pipeline->shaders[MESA_SHADER_VERTEX];
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
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vs.KernelStartPointer = vs_start;
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vs.SingleVertexDispatch = false;
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vs.VectorMaskEnable = false;
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vs.SamplerCount = 0;
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vs.BindingTableEntryCount =
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vs_prog_data->base.base.binding_table.size_bytes / 4;
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vs.SamplerCount = get_sampler_count(vs_bin);
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vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
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vs.ThreadDispatchPriority = false;
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vs.FloatingPointMode = IEEE754;
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@@ -237,6 +242,9 @@ genX(graphics_pipeline_create)(
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extra.PixelShaderValid = false;
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}
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} else {
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const struct anv_shader_bin *fs_bin =
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pipeline->shaders[MESA_SHADER_FRAGMENT];
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emit_3dstate_sbe(pipeline);
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
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@@ -248,7 +256,8 @@ genX(graphics_pipeline_create)(
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ps._32PixelDispatchEnable = false;
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ps.SingleProgramFlow = false;
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ps.VectorMaskEnable = true;
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ps.SamplerCount = 1;
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ps.SamplerCount = get_sampler_count(fs_bin);
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ps.BindingTableEntryCount = get_binding_table_entry_count(fs_bin);
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ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
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ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
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POSOFFSET_SAMPLE: POSOFFSET_NONE;
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@@ -956,4 +956,16 @@ emit_3dstate_streamout(struct anv_pipeline *pipeline,
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}
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}
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static inline uint32_t
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get_sampler_count(const struct anv_shader_bin *bin)
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{
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return DIV_ROUND_UP(bin->bind_map.sampler_count, 4);
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}
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static inline uint32_t
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get_binding_table_entry_count(const struct anv_shader_bin *bin)
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{
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return DIV_ROUND_UP(bin->bind_map.surface_count, 32);
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}
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#endif /* GENX_PIPELINE_UTIL_H */
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