nir: Add blend_const_color_rgba sysval
This represents a float vec4 constant color, as passed to glBlendColor. While the existing 4 shader sysvals are retained to minimize code churn, a single vectorized intrinsic is required for efficient blending on vector architectures. (This may also apply to archictectures like Bifrost where ALU is scalar but load/store is vector; it largely depends on how blending is implemented per-driver.) Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -568,11 +568,14 @@ system_value("viewport_z_offset", 1)
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system_value("viewport_scale", 3)
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system_value("viewport_offset", 3)
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# Blend constant color values. Float values are clamped.#
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# Blend constant color values. Float values are clamped. Vectored versions are
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# provided as well for driver convenience
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system_value("blend_const_color_r_float", 1)
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system_value("blend_const_color_g_float", 1)
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system_value("blend_const_color_b_float", 1)
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system_value("blend_const_color_a_float", 1)
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system_value("blend_const_color_rgba", 4)
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system_value("blend_const_color_rgba8888_unorm", 1)
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system_value("blend_const_color_aaaa8888_unorm", 1)
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