mesa: Drop unused return value from use_shader_program
The return value has been unused since commit d348b0c
. This was
originally included in another patch, but it was split out by Ian
Romanick.
v2: Drop unnecessary final return. Suggested by Paul.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: Eric Anholt <eric@anholt.net>
This commit is contained in:

committed by
Ian Romanick

parent
103824dc24
commit
0059d1948e
@@ -932,7 +932,7 @@ _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
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/**
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*/
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static bool
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static void
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use_shader_program(struct gl_context *ctx, GLenum type,
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struct gl_shader_program *shProg)
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{
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@@ -961,7 +961,7 @@ use_shader_program(struct gl_context *ctx, GLenum type,
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}
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break;
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default:
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return false;
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return;
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}
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if (*target != shProg) {
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@@ -988,10 +988,8 @@ use_shader_program(struct gl_context *ctx, GLenum type,
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}
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_mesa_reference_shader_program(ctx, target, shProg);
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return true;
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return;
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}
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return false;
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}
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/**
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