mesa: Drop unused return value from use_shader_program

The return value has been unused since commit d348b0c.  This was
originally included in another patch, but it was split out by Ian
Romanick.

v2: Drop unnecessary final return.  Suggested by Paul.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: Eric Anholt <eric@anholt.net>
This commit is contained in:
Gregory Hainaut
2013-06-28 16:32:35 -07:00
committed by Ian Romanick
parent 103824dc24
commit 0059d1948e

View File

@@ -932,7 +932,7 @@ _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
/**
*/
static bool
static void
use_shader_program(struct gl_context *ctx, GLenum type,
struct gl_shader_program *shProg)
{
@@ -961,7 +961,7 @@ use_shader_program(struct gl_context *ctx, GLenum type,
}
break;
default:
return false;
return;
}
if (*target != shProg) {
@@ -988,10 +988,8 @@ use_shader_program(struct gl_context *ctx, GLenum type,
}
_mesa_reference_shader_program(ctx, target, shProg);
return true;
return;
}
return false;
}
/**