nir: Implement ir_unop_get_buffer_size
This is how backends provide the buffer size required to compute the size of unsized arrays in the previous patch Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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@@ -1322,6 +1322,16 @@ nir_visitor::visit(ir_expression *ir)
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unreachable("not reached");
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}
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break;
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case ir_unop_get_buffer_size: {
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nir_intrinsic_instr *load = nir_intrinsic_instr_create(
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this->shader,
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nir_intrinsic_get_buffer_size);
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load->num_components = ir->type->vector_elements;
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load->src[0] = evaluate_rvalue(ir->operands[0]);
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add_instr(&load->instr, ir->type->vector_elements);
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return;
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}
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case ir_binop_add:
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case ir_binop_sub:
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case ir_binop_mul:
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@@ -61,6 +61,13 @@ INTRINSIC(interp_var_at_sample, 1, ARR(1), true, 0, 1, 0,
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INTRINSIC(interp_var_at_offset, 1, ARR(2), true, 0, 1, 0,
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NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
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/*
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* Ask the driver for the size of a given buffer. It takes the buffer index
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* as source.
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*/
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INTRINSIC(get_buffer_size, 1, ARR(1), true, 1, 0, 0,
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NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
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/*
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* a barrier is an intrinsic with no inputs/outputs but which can't be moved
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* around/optimized in general
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