mesa: move ShaderCompilerOptions into gl_constants
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -329,7 +329,7 @@ tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
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* class must behave specially to account for the fact that gl_ClipDistance
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* is converted from a float[8] to a vec4[2].
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*/
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if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
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if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
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strcmp(this->var_name, "gl_ClipDistance") == 0) {
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this->is_clip_distance_mesa = true;
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}
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